Vin Kon Junai
The Carnage of War
Vin Con Junai is one of the three war gods, alongside Karnassus and Doko. Compared to the other two, Vin Con Junai doesn't ask its followers to fight for anything other than to fight. Battle is life, glory, and adoration. Having the power to do as you will, that is what Vin Con Junai provides for its followers. Thus, the followers of the god of war tend to be very individualistic. There are no meetups, they don't work together. They follow their own ambitions and will destroy any opposition in their way.
There aren't many who like the battle master. The god doesn't sway towards any particular cause, simply existing to fight. This is not too dissimilar from its followers. If your cause aligns with a follower of Junai's ideals, consider yourself lucky. They were just as likely to be against you.
Vin Con Junai was once thought to be a gnoll trio that ascended into the form they exist now as today. The three heads and six arms the god is depicted with lends credence to this belief. The masks and their personalities respectively; Vin, Con, and Junai represent different ideals. Vin represents raw strength, the ability to smash down your opponent. Con represents your ability to take your opponents blows. Junai represents the ability to adapt to their tactics.
Depiction
A multi headed god of destruction with six arms, each arm holding a different weapon. Their symbol can differ between followers. The mask that is represented foremost represents the ideal the follower believes in the most, the two other masks to the side. Behind that are the arms and weapons.
Divine Domains
Blood
Competition
Death
Destruction
Ferocity
Glory
Legend
Strength
Tactics
War
Tenets of Faith
- Battle to become strong.
- Strength to do as you will.
Divine Fighting Technique
Junai's Entrancing Rings
Ancient Gnoll war weapon techniques inspired by the Theotian Vin Con Junai, the Battlemaster imparts a trance upon the wielder and their rings become devastating extensions of their mental prowess.
Optional Replacement
Gnoll druids of at least 2nd level and who worship Vin Con Junai can replace Woodland Stride with the following initial benefit.
Initial Benefit
You can add your Charisma or Wisdom bonus to attack rolls and damage rolls when wielding chakrams or ring blades. If you do so, you don’t modify attack rolls and damage rolls with chakrams with your Strength modifier, your Dexterity modifier (if you have Weapon Finesse), or any other ability score (if you have an ability that allows you to modify attack rolls and damage rolls with that ability score).
Advanced Prerequisites
Dex 17; Divine Fighting Technique; Vital Strike; base attack bonus +11
Optional Replacement
Gnoll druids of at least 10th level can replace an additional use of their Wild Shape without meeting its prerequisites.
Advanced Benefit
You can impart a powerful spin to a thrown chakram so that the impact of the strike tears through its target with pure momentum. As a full-round action, you can make a single attack with a thrown chakram, rolling 1d4 to determine how many effective strikes you gain with the attack (if you roll a 1, then the throw counts as one effective strike only). If the attack hits, all of the effective strikes damage the target. Apply precision-based damage (such as sneak attack damage) and critical hit damage only once for this attack. The damage bonus from your appropriate ability score modifier applies to each effective strike, as do other damage bonuses, such as a bard’s inspire competence bonus. Damage reduction and resistances apply separately to each strike.
Advanced Prerequisites
Dex 17; Divine Fighting Technique; Whirlwind Attack; Performance (Dance) 11 Ranks, base attack bonus +11
Optional Replacement
Gnoll druids of at least 10th level can replace an additional use of their Wild Shape without meeting its prerequisites.
Advanced Benefit
Performing a dance, you swing your body and your bladed ring all about you in a vicious frenzy. This dance incurs Attack of Opportunity. When you perform this dance, your attacks strike all opponents within your reach for this round. You must make a separate attack roll against each opponent.
Divine Classification
Theotian
Favored Weapon
Any (Select One upon Character Creation)
Pantheons
True Deity
Alignment
Neutral
Honorary & Occupational Titles
The Battle Master, God of War, Destroyer
Main Planes
Indelcaun
Holy Symbol/Sigil
Tri-Mask adorned with weaponry

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