Wilderness Avenger

When nature is wantonly abused and destroyed, those who care will try to stop it. These people will use force if necessary. Normally these individuals are rangers. If the one destroying nature is very unlucky, it will be a Wilderness Avenger. These people are similar to rangers, but rangers always show at least a little mercy toward their opponents. Wilderness Avengers are not so forgiving. While not evil, they are more inclined to believe the end justifies the means.

Role

Where Rangers protect people and natural creatures, Wilderness Avengers are merely trying to preserve the natural balance, and are not picky about how they do so. They allow some hunting and harvesting of wild animals and plants (DMs: Please use common sense in determining this), but if it upsets the balance of nature, Wilderness Avengers are not averse to using militant methods to stop it. Wilderness Avengers normally get along well with rangers, people they are often confused with. They see the rangers’ over protectiveness of the good races as a flaw, however. They draw their power from being in tune with the forces of nature rather than a reverence for life.

Distinctive Appearance

None

Special Benefits

A Wilderness Avenger gains a bonus of +1 on attack and damage rolls when fighting “unnatural” creatures. Such creatures include those of extraplanar origin, undead, golems, and artificially created beings.

A Wilderness Avenger also gains a 5% chance to hide in natural surroundings and move silently per level (use highest level; i.e., a 2nd/3rd level fighter/druid Wilderness Avenger would have 15% in both skills).

Special Hindrances

Wilderness Avengers are rugged and unkempt looking, thereby receiving a -3 to reactions in urban social settings. They cannot specialize in weapon use. A Wilderness Avenger will not let an act of destruction against nature go un-avenged.

Class

Priest

Attribute Requirements

Strength and Constitution of 14, a Wisdom of 12, and a Charisma of 15

Barred Beliefs

Neutrality must be an element of their alignment. They still must abide by the alignment restrictions of their priesthood.

Race Requirement

None

Bonus Weapon Proficiencies

None

Required Weapon Proficiencies

Scimitar and one missile weapon (whether or not these are allowed by the priesthood)

Recommended Weapon Proficiencies

None

Barred Weapon Proficiencies

None

Bonus Non-Weapon Proficiencies

Tracking, Survival, Animal Lore

Recommended Non-Weapon Proficiencies

Agriculture, Animal Handling, Animal Training, Alertness, Direction Sense, Weather Sense, Herbalism, Hunting, Fishing, Set Snares

Equipment

Wilderness Avengers may not wear metal armor, but may use metal shields if allowed by their priesthood.

Wealth Options

None

Homeland Terrain

None

Economic System

None