Wild Tiger

The tiger is the largest and most feared of the great cats. Tigers have reddish-orange fur and dark vertical stripes.
  A tiger is a redoubtable foe in battle and is surprised only on a 1. They are experts in stalking and often hunt in pairs or groups. They can leap 10 feet upward, and spring forward 30 feet to 50 feet to attack. If they strike successfully with both forepaws, their rear claws rake for 2-8 (2d4) points of damage per claw.
  This species ranges from the subarctic to the tropics, generally inhabiting wooded or covered terrain. Tigers are nocturnal, solitary, graceful climbers and swimmers who are capable of sustained high speed. These animals rarely fight among themselves, but will protect their territories ferociously. They are also the most unpredictable and dangerous of the great cats, not hesitating to attack men. Their favorite prey includes cattle, wild pigs and deer. Females raise their 1-3 cubs alone. The cubs remain with their mother for several years. If encountered in the lair, there is a 25% chance that the cubs will be present.
  Feared by men, tigers are hunted aggressively, and are threatened by the destruction of forests. In the untamed wilderness, however, the tiger occupies the top predatory niche.
 

Wild Tiger


Climate/Terrain:
Alignment: TN
Organization: Solitary
Activity Cycle: Night
Intelligence: Semi (2-4)
Treasure: Nil
Diet: Carnivore
# Appearing:
XP Value: 650
Mvmt: 12
Size: L (6-9’ long)
Morale: Ave. (8-10)
Spoken Languages and Dialects

Hit Dice


5+5

Base THAC0:

15

PSP(Chi)


Armor Class


6

Magic Resistance: Nil

Armor Notes:

Number of Attacks


Attack Forms

Martial Art Style(s):
TypeTHAC0DamageSFEffect
Claw (x2)15d4+16None
Bite15d106None

Spells and Psionics:

Disciplines: | mTHACO | mAC

 
Campaign Notes:

Associates:

NPCs, followers, pets, mounts, etc.