Weaponsmithing Crude in Alcirya | World Anvil

Weaponsmithing Crude

This proficiency allows the making simple weapons out of natural materials. This skill is most often found in those from a primitive, tribal, or savage background. The crude weapons are limited to natural materials: stone, wood, bone, sinew, reed, and the like. Crude weapons take a certain amount of time to make. The DM may add additional primitive weapons to the basic list.

The chance for success is based on the character's Wisdom, with a -3 penalty. Any warrior or a character with the Hunting proficiency has a +3 bonus. The fashioner must be proficient in the use of the weapon. If successful, the weapon can be used normally. If failed, the weapon is so badly flawed as to be useless. On a roll of 20, the weapon seems sound, but will break upon first use. On a roll of 1, the weapon has no chance of breaking except against a harder material.

Crude weapons check for breaking upon inflicting damage; roll 1d6. Bone weapons break on a roll of 1 or 2, stone weapons break on a roll of 1.

Crude Weapon Construction Time
Stats Table
WeaponTime
Arrows7/day
Axe, Battle4 days
Axe, hand1 day
Axe, throwing6 days
Bow, long*15 days
Bow, short12 days
Dagger2 days
Dart3 days
Javelin1 day
Knife2 days
Quarterstaff1 day
Spear2 days
Staff Sling3 days
Warhammer5 days
Footnote Info
*Seasoning the wood takes 1 year.​
Class Grouping
Warrior
 
Slot Cost
1
 
Attribute
Wisdom
 
Modifier
-1

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