Vision Spell in Alcirya | World Anvil

Vision

When a wizard wishes to gain supernatural guidance, he casts a vision spell, calling upon whatever power he desires aid from and asking a question that will be answered with a vision. Two six-sided dice are rolled. If they total 2 to 6, the power is annoyed and refuses to answer the question; instead, the power causes the wizard to perform some service (by an ultrapowerful Geas or Quest). If the dice total 7 to 9, the power is indifferent and gives some minor vision, though it may be unrelated to the question. If the dice total 10 or better, the power grants the vision.

Type of Magic
Mage
Spell Level
7th
School
Greater and Lesser Divination (House Sextus)
Sphere
Reversible?
No
Range
​0​
Components

Material, Somatic, Verbal

The material component of the spell is the sacrifice of something valued by the spellcaster or by the power supplicated. The more precious the sacrifice, the better the chance of spell success. A very precious item grants a bonus of +1 to the dice roll, an extremely precious item adds +2, and a priceless item adds +3.

Duration
​Special ​
Casting Time
7
Area of Effect
The caster ​
Saving Throw
None
Type of Magic
Mage
Spell Level
7th
School
Greater and Lesser Divination (House Sextus)
Sphere
Reversible?
No
Range
​0​
Components

Material, Somatic, Verbal

The material component of the spell is the sacrifice of something valued by the spellcaster or by the power supplicated. The more precious the sacrifice, the better the chance of spell success. A very precious item grants a bonus of +1 to the dice roll, an extremely precious item adds +2, and a priceless item adds +3.

Duration
​Special ​
Casting Time
7
Area of Effect
The caster ​
Saving Throw
None

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