Taido Profession in Alcirya | World Anvil

Taido

​Taido is the newest and most revolutionary of all the martial arts. An Okinawan system, it seeks to combine the three principles of movement, ground, feet and air, into a radically new kind of combat. Movements are based on waves, tornadoes, clouds, whirlpools and lightning. Special techniques include untai, "flinging techniques," sentai, "spinning," hentai, "falling/toppling," nentai, "spiral moves," and tentai, "movement of spheres." Seeing a master in combat is nothing short of spectacular. Every move, defensive as well as offensive, will involve leaving the ground in some kind of turning or spinning movement. There are no straight punches allowed. Anything worth doing in Taido is worth doing in a circular and complicated way. There is but one school of Taido, the one run by Master Guishen Mishota. Students must meet his rigorous intellectual standards and are expected to study Zen just as much as the martial arts. IMPORTANT NOTE: Since the special 'Turns' and 'Spins' of Taido rely strictly on training, no P.S., P.P. or Spd. bonuses can be used in this kind of combat. In other words, it doesn't matter how high your attributes are, there are no bonuses attribute to Damage, Strike, Parry, or Dodge! Costume: White sleeveless tunic, white pants, white headband and white wrist and ankle bands. Stance: Right leg bent out to the right and forward, left leg at a right angle, with knee bent out to the back. Shoulders twisted at angle from the waist. Right arm extended and curved back, left arm back and curved upward and forward.​   Must always use a airborne attack if possible.​
Level
Advanced
 
Years to Study
10
 
Dress
White sleeveless tunic, white pants, white headband, white wrist and ankle bands.​
 
Alignment Requirements
Lawful and neutral only.​
 
Attribute Requirements
​Cha. (13), Str. (11), Dex. (14)​
 
Number of Attacks
2
 
Base Damage
1
 
Free Move
​Strike, Kick, Leap, Turn with Punch/Fall/Impact​
 
Purchaseable Moves
Backflip, Forward Spin, Dodge, Parry, Automatic Parry, Backward Turn, Multiple Dodge, Circular Parry, Spinning Evasion, Backhand, Rotary Palm Strike, Tripping/Leg Hook,Crescent Kick, Backward Sweep, Reverse Turning Kick, Flying Reverse Spinning Kick, Spinning Leap Attack, Pull Punch, K.O./Stun, Critical​
 
Allowed Powers
Up to 2 from Chi Mastery, Martial Art Techniques, and Zenjoriki.​
 
Recommended Skills
​Language, Tumbling, Jumping, Religion.​

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