Symbol MAGE Spell in Alcirya | World Anvil

Symbol MAGE

A symbol spell creates magical runes affecting creatures that pass over, touch, or read the runes, or pass through a portal upon which the symbol is inscribed. Upon casting the spell, the wizard inscribes the symbol upon whatever surface he desires. Likewise, the spellcaster is able to place the symbol of his choice, using any one of the following:

  • Death: One or more creatures, whose total hit points do not exceed 80, are slain.
  • Discord: All creatures are affected and immediately fall to loud bickering and arguing; there is a 50% probability that creatures of different alignments attack each other. The bickering lasts for 5d4 rounds, the fighting for 2d4 rounds.
  • Fear: This symbol creates an extra-strong Fear spell, causing all creatures to save vs. spell with -4 penalties to the die roll, or panic and flee as if attacked by a Fear spell.
  • Hopelessness: All creatures are affected and must turn back in dejection unless they save vs. spell. Affected creatures submit to the demands of any opponent - for example, surrender, get out, etc. The hopelessness lasts for 3d4 turns; during this period it is 25% probable that affected creatures take no action during any round, and 25% likely that those taking action turn back or retire from battle, as applicable.
  • Insanity: One or more creatures whose total hit points do not exceed 120 become insane and remain so, acting as if a Confusion spell had been placed upon them, until a Heal, Restoration, or Wish spell is used to remove the madness.
  • Pain: All creatures are afflicted with wracking pains shooting through their bodies, causing a -2 penalty to Dexterity and a -4 penalty to attack rolls for 2d10 turns.
  • Sleep: All creatures under 8+1 Hit Dice immediately fall into a catatonic slumber and cannot be awakened for d12+4 turns.
  • Stunning: One or more creatures whose total hit points do not exceed 160 are stunned and reeling for 3d4 rounds, dropping anything they are holding.

The type of symbol cannot be recognized without being read and thus activating its effects.

Type of Magic
Mage
Spell Level
8th
School
Conjuration and Summoning (House Gaius)
Sphere
Reversible?
No
Range
​Touch​
Components

Material, Somatic, Verbal

The material components of this spell are powdered black opal and diamond dust, worth not less than 5,000 gp each.

Duration
​Special ​
Casting Time
8
Area of Effect
​Special
Saving Throw
Special

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