Swanmay

Swanmay

Lycanthrope


Climate/Terrain: Temperate wetlands
Alignment: Special
Organization: Flock
Activity Cycle: Any
Intelligence: Genius (17-18)
Treasure: See text.
Diet: Omnivore
# Appearing: 1 or d4+1
XP Value: 120 - 3,000
Mvmt: 3 or 15, Fl 19 (D)
Size: M
Morale: Champion (15-16)
Spoken Languages and Dialects

Hit Dice


2 to 12

Base THAC0:

As ranger

PSP(Chi)


Armor Class


7

Magic Resistance: 2% per HD

Armor Notes: In swan form, a swanmay is harmed only by +1 or better weapons.

Number of Attacks


As swan or ranger

Attack Forms

Martial Art Style(s):
TypeTHAC0DamageSFEffect
As swan
As ranger

Spells and Psionics:

Disciplines: | mTHACO | mAC

 
Campaign Notes:

Associates:

NPCs, followers, pets, mounts, etc.
 

 
 

Swanmays are human females who can assume swan form. In human form, swanmays are indistinguishable from other people. They normally wear light armor and carry rangers’ gear, as well as a sword, dagger, bow, and arrows. These items are unaffected by a swanmay’s shapeshifting, so they must be hidden. Swanmays may be recognized by a feather token, feathered garment, or signet ring. Such items are transformed into part of the swans’ plumage or worn on a leg.

 

Combat

In human form, the swanmay functions as a ranger. To determine the level and Hit Dice of a swanmay, 2d6 are rolled. She attacks with whatever weapons she possesses.

In swan form, a swanmay is harmed only by +1 or better weapons. She attacks with buffeting wings, a flying leap, and a bite.

 

Habitat/Society

Swanmays are members of a special sorority of lycanthrope rangers. Unlike other lycanthropes, their shapeshifting ability is gained voluntarily from a special token: a feather token, a feather garment, or a signet ring. Such items reveal their magical auras when exposed to a Detect Magic spell. Without the item, she is forced to remain in her current form. Tokens only function for swanmays.

Swanmays are extremely secretive about their sorority. Only human women are admitted; the other requirements are unknown. It is suspected that women are invited to join when they unknowingly perform a great service for another swanmay. If a PC is invited to join, it is 50% likely that she will retire from casual adventuring to devote herself full time to her new responsibilities.

Swanmays are guided by their swan personalities. They dislike noisy, brash creatures, ferocious beasts, and anything of an evil alignment. They are friendly with forest folk, such as sylvan elves and dryads. They tend to avoid normal humanoids. Only nature priests are known to regularly associate with swanmays; such alliances are generally initiated by swanmays when they need help against a common evil.

Swanmays build communal lodgings near bodies of water, deep in the forest. Such lodgings are lightly fortified against land attack. They usually contain two means of escape – a secret tunnel to the lake and a ceiling hatch. Swanmays in swan form can use either route. Swanmay lodgings may be recognized by the number of waterfowl living nearby. The remains of poachers may also be left here as a warning to others.

  Ecology

Swanmays are independent protectors of the forests and wildlife. They actively oppose evil races or monsters that might otherwise decimate wildlife and the countryside. They protect swans more out of sympathy for their similarity than out of any kinship.