Soften Spell in Alcirya | World Anvil

Soften

This power resembles Molecular Manipulation, except that it weakens the entire object instead of small area across a single plane. The object softens overall, losing its rigidity and strength. Specific effects vary, depending on the material.

  • Metal: For each round of softening, weapons incur a -1 penalty to attack rolls and cause one less point of damage, cumulatively. The armor class of metal armor increases one point per round of softening. After 10 rounds, any metal becomes soft and rubbery, but retains its shape.
  • Wood: like metal, weapons with wooden shafts or handles suffer a -1 penalty to attack rolls and damage per round of softening. After six rounds, wood becomes stringy and rubbery but retains its shape. After 10 rounds, the grain can be split easily and a punch can break through even the hardest and thickest doors or chests.
  • Stone: After two rounds, stone becomes noticeably soft to the touch. After five rounds, it can be worked like stiff clay, but this is as soft as it gets. Magical Items: Save vs. crushing blow escape the effect entirely.
  • Living Tissue: No effect. DMs can use their own judgment examples above to handle other materials.
Type
Devotion
Field
Psychokinetic
MAC
10
PSP (Initial)
7
PSP (Ongoing)
3
Range
90 ft.​
Area of Effect
​one object/creature ​
Prerequisites
Power Score
​After the first round, the rate of freezing doubles. ​
Critical (20)
The psionicist inflicts mild hypothermia on himself and suffers 1d4 points of damage. ​

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