Shukenja
Shukenja are humble priests from the Shao Yan who have taken up lives of hardship and poverty in order to serve their communities. To become an impartial judge and servant to all communities, the shukenja has cut all ties to family and home. A shukenja’s life is a hard one, wandering the land giving aid and comfort with only a few possessions carried along, but he accepts this with dedication and good cheer. Typically pacifists, shukenja can be roused into becoming fearsome opponents when protecting their charges. This kit cannot be abandoned.
Role
Although shukenja are priests, they rarely serve a particular order; all religions are respected. Practices and beliefs of one religion are often intermingled with another. Unlike Sohei, shukenja do not build temples. Instead, as they wander the land giving aid and instruction to those who need it, they show their religious beliefs and dedication by their daily living. Shukenja are much more visible and accessible to the general public than the martial sohei in their fortress-like temples. Shukenja fulfill the need of the common man for religious instruction and ceremonies.
Distinctive Appearance
None
Special Benefits
Before beginning their wanderings, shukenja receive training in three rituals that translate into these benefits:
Special Hindrances
As stated before, a shukenja cannot wear armor or own more than he can carry on his back.
In addition, a shukenja must live by certain religious rules. He cannot eat meat and must avoid excessive eating and drinking.
A shukenja must also avoid violence whenever possible.
Breaking any of these restrictions results in a special punishment to be determined by the DM.
Class
Priest
Attribute Requirements
Wisdom 12, Constitution 9
Barred Beliefs
He must also be of good alignment, although he can be lawful, neutral, or chaotic. Priests following Al-Vingaar may not become Shukenja.
Race Requirement
The majority of shukenja are human.
Bonus Weapon Proficiencies
None
Bonus Weapon Proficiencies
All shukenja have 1 basic unarmed combat styles (Weapon Proficiency).
Recommended Weapon Proficiencies
Some recommended weapons are bo stick, chain, nunchaku, staff, and tetsubo.
Barred Weapon Proficiencies
None
Bonus Non-Weapon Proficiencies
Recommended Non-Weapon Proficiencies
Artistic Ability, Direction Sense, Etiquette, Healing, Herbalism, Reading/Writing, Spellcraft, Weather Sense
Equipment
This priest may not wear armor. Also, shukenja are limited to the amount of equipment they can comfortably carry with them.
Wealth Options
The shukenja gets the usual 3d6 x 10 gp at the game’s start.
Homeland Terrain
None
Economic System
None