Sa'luk

Sa’luks (sah-LUKES) are free adventurers, owing ties to no one and nothing. They pass freely from the wild cultures of the desert and the steppe to those of the city and the sea and back again with ease. They tend no herds, raise no crops, and produce no craft. They are freebooters, con artists, and swindlers. They survive by tricking, robbing, or simply outsmarting those who have greater riches.

Skill Progression

There are no special adjustments to the thieving abilities of sa’luks.

Role

Sa’luks are traditionally without property or possession. Their lack of material ties gives them a mobility that many other classes and kits lack. In a sense, all rogues become sa’luks when they follow the free-wheeling path of adventure, living fully and for the moment. Hence, this kit represents the least specialized rogue of all - the common thief who is quite happy to survive by theft and finesse. Sa’luks tend to think little of the moneyed classes. When they have a bit of silver themselves, they often spend it on baubles. Should they find great wealth, they may buy estates, throw great parties, and shower others with gifts. Once their funds are exhausted, the scoundrels disappear into the night (leaving unhappy creditors behind). Starting fresh in a different location, they begin to amass yet another fortune. If in the process the sa’luks can embarrass a few merchants, and perhaps topple a despotic regime, so much the better.

Distinctive Appearance

None

Special Benefits

None

Special Hindrances

None

Class

Thief

Attribute Requirements

None

Barred Beliefs

None

Race Requirement

None. Members of this kit may be of any race and either gender. The unisex title is su’luk. The optional feminine title is su’luka (sah-LOO-kah). The plural, sa’luks, has been anglicized.

Bonus Weapon Proficiencies

None

Required Weapon Proficiencies

None

Recommended Weapon Proficiencies

None

Barred Weapon Proficiencies

None

Bonus Non-Weapon Proficiencies

None

Recommended Non-Weapon Proficiencies

None

Equipment

Most sa’luks travel light, carrying only their thieving tools and a few forged documents (if they are capable of reading). Male or female, the sa’luk may also wear a sash with gems sewn into the lining for “emergencies.” Sa’luks often masquerade as beggars or warriors if it furthers their goals. Such deceptions have given members of this kit a bad reputation. Imitating a fighter is much easier in Yusuf than in parts north, because very few warriors wear heavy armor in this warm clime.

Wealth Options

Sa’luks initially receive 2d6 x 10 gp each.

Homeland Terrain

None

Economic System

None