Pragmatist

Cleric of the Faith Pragmatic

Pragmatists are clerics of the common folk. They believe that others can easily be shown the true course in life through example and debate. Free to wander far from their temples, they are the most common cleric encountered in Alcirya. They preach tolerance among conflicting religions and gods, and they promote mediation over religious conflict. This is not to say that they cannot fight, nor will they hesitate to do so when confronted with a threat to themselves, their respective faiths, or their people.

Role

Pragmatists are considered the most understanding and even-tempered of clerics. They are usually found on the front line of their particular ethos. Further, the Church of Palanos tends to provide great leeway for the actions and whereabouts of their pragmatic brethren. Long disappearances are not uncommon. And it is not unreasonable for a pragmatist to hold a single position for only a few months before moving on, either to another town or to a life of adventure, while preaching and living up to the tenets of his or her faith. Pragmatists tend to be tolerant of other faiths, and pragmatists from opposing religions or of dissimilar alignments may be found in the same party, bound together by a common goal. The best summary of pragmatist thought is this: “All faiths have good points, and we may learn and make our own faith stronger through interacting with those faiths.” All religions in Alcirya have a pragmatist wing.

Distinctive Appearance

None

Special Benefits

Free lodging and protection within a church or monastery of their own faith. A temple is considered hallowed ground, and only the most anti-ethical characters would think of pursuing a priest into a monastery, even in vengeance.

Special Hindrances

Aside from lacking the benefits of their Ethoist and Moralist brethren, pragmatists have no special hindrances.

Class

Priest

Attribute Requirements

None

Barred Beliefs

No specialty priest is eligible. Otherwise, clerics of the Faith Pragmatic may be of any race that allows priests, of either gender, and of any alignment. The ethos of a particular god, however, tends to determine the alignment of those who follow that god.

Race Requirement

Members of any race may be clerics of the Faith Pragmatic.

Bonus Weapon Proficiencies

None

Required Weapon Proficiencies

None

Recommended Weapon Proficiencies

None

Barred Weapon Proficiencies

None

Bonus Non-Weapon Proficiencies

Religion

Recommended Non-Weapon Proficiencies

Endurance, History (Ancient), Healing, Herbalism, History (Local), Reading/Writing, Spellcraft, Genie Lore

Equipment

Clerics of the Faith Pragmatic have no set “uniform” or dress, other than the holy symbols of their respective faiths, which are prominently displayed. They are allowed to wear any type of armor. (Of course, in the field they suffer the same limitations as any other character when heat and heavy armor are at odds.)

Wealth Options

Pragmatists have starting funds of 3d6 x 10 gp. After purchasing initial goods, they must return all remaining funds (except 2 to 3 gp) to their church; else they must distribute them to true believers of the appropriate faith (including PCs who profess sincerely to be true believers, or are willing to convert).

Homeland Terrain

None

Economic System

None