Pharmacy
This skill allows the character to preserve medicinal herbs and chemicals and prepare medicines from both natural and inorganic ingredients. On a successful pharmacy check, the pharmacist can create a medicine to cure certain ailments (the DM should assign a +3 to -10 modifier, depending on the severity and rarity of the disease) using herbs and chemicals. A failed check either does nothing or has nonlethal side effects (DM choice), but a check of 20 results in poisoning!
Class Grouping
Priest
Slot Cost
1
Attribute
Intelligence
Modifier
0