Phantom Plow Spell in Alcirya | World Anvil

Phantom Plow

This spell turns aside the earth in a deep furrow in a straight line as indicated by the caster that extends from next to the caster's feet (or beneath the caster, if he or she is not touching the ground) to a distance of 20 feet per level. The furrow stops if it encounters consecrated ground, and it does not form at all if the intended path lies entirely within consecrated ground. If a furrow is directed against a wall, it stops, but it strikes the wall as does a ram (see Table 52: Structural Saving Throw in the DMG).

All earth bearing an active or latent dweomer that is touched by the spell glows with a brilliant crimson Faerie Fire for d4+1 rounds. All creatures standing on the ground opened by the furrow suffer d4 points of damage (half if a successful saving throw vs. spell is made). Affected creatures must make successful saving throws vs. fall for all glass or crystal items worn or carried, or the items break.

Creatures buried in, or burrowing or phasing through the earth suffer 4d4 points of damage from the phantom plow, with no saving throw.

Type of Magic
Priest
Spell Level
3rd
School
Invocation/Evocation
Sphere
Elemental Earth
Reversible?
No
Range
30 ft./level
Components
Verbal, Somatic
Duration
Special
Casting Time
6
Area of Effect
Furrow, 20 ft. length/level
Saving Throw
Special

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