Pacifist Priest

This priest is devoted to the cause of peace. He is a champion of passive resistance, of achieving one's ends without resorting to violence of any kind. There are no special requirements to be a priest of this sort. Nor are there special rules for abandonment of the kit, if the character eventually feels that he needs to be wielding force to achieve his ends.

Role

In a campaign, this priest can be a real aggravation to the more combat-oriented player-characters. Note, though, that just because the priest demands peacefulness of all around him, his allies don't have to obey. However, it is inevitable that in combat situations the player of the pacifist priest will feel left out (he can't fight additionally, he'll feel compelled by his philosophy to argue with the other PCs, to chide them for their violence, which will get on their nerves. Therefore, the DM should keep such quests short, so that the pacifist priest doesn't drive the other characters to the point that they'll kill him.

Distinctive Appearance

None

Special Benefits

This priest is a very compelling personality. He receives a +2 to his Charisma score (his Charisma cannot exceed 18 from this bonus), and, in addition to any reaction bonus that his heightened Charisma gives him, he receives a +2 reaction from anyone who is not utterly opposed to his faith.

It is a challenge to play a pacifist in a game/world that is predicated on violence. As such, the pacifist earns a Hero Point for every situation he/she is able to diffuse or solve peacefully. Hero points used by the pacifist can be used as ANY character class and may result in violence, as along as the priest is not the one who engages in the act.

Special Hindrances

This priest may never wear armor, and may never use weapons, spells or any other tactics to harm a human, demihuman, nonhuman, or monster. If he ever violates this decree, his god will not punish him (because the pacifist's oath is one he took for himself, not for his god), but his own guilt will deprive him of all magic spells for the span of one month. Naturally, if he later abandons the kit, he can resume the wearing of armor and use of weapons according to his priest-class.

Class

Priest

Attribute Requirements

None

Barred Beliefs

Al-Vingaar, Balera

Race Requirement

None

Bonus Weapon Proficiencies

None

Required Weapon Proficiencies

The Pacifist Priest may not know any Weapon Proficiency except bow and dart, and may know them only if his true priesthood allows them. The priest may only use these weapons in competition, as described under "Special Hindrances." The priest still receives all his Weapon Proficiency slots, and if he ever abandons this kit may "spend" them at a rate of two slots every experience level. Alternatively, the pacifist may spend their WPs as NWPs.

Recommended Weapon Proficiencies

None

Barred Weapon Proficiencies

None

Bonus Non-Weapon Proficiencies

Etiquette

Recommended Non-Weapon Proficiencies

Language (Modern), Language (Ancient), History (Ancient), Singing, Musical Instrument, Reading/Writing

Equipment

This priest may not buy any armor, and may not buy any weapon except dagger or knife (for eating only), and bow and dart (if he has proficiency with them).

Wealth Options

This priest gets the usual 3d6 x 10 gp.

Homeland Terrain

None

Economic System

None