Outlaw Priest
Pirate Priest
This priest has become a social rebel - they have seen corruption of the word within the Church of Palanos and now oppose all it stands for. This priests actively works to reform the Church any way they see fit, often by joining with renegade/outlaw bands that work outside of the law. Deep inside, these priests want only what they see as best for the followers of their faith and they are sickened by the large, uncaring, manipulative industry that the Church of Palanos has become. If they are a specialty priest, they are target specifically on reforming their order for they see the kernel of truth within them being overshadowed by society’s laws and corruption.
A priest abandons this kit by leaving the outlaw band or opposing/disbanding the new religious order, whichever is pertinent. Additionally, by role-playing in the campaign, he must answer all the charges pressed against him by the authorities (he might do this by being tried and going to prison for a time, or paying reparations, or accepting tasks of penance from his temple if he does not, he will continue to be opposed by his temple and wanted by the authorities.
Role
This character is probably someone who went through the temple's normal priestly training, decided that there was something wrong or lacking in it, and set out to found his own order or reform the ways of the prior. Alternatively, some of these priests are simply priests that are morally lax and have fallen in with bands of cutthroats and thieves in an attempt to minister to them.
Distinctive Appearance
None
Special Benefits
The main benefit of this kit is that the priest does not have any superiors. He takes orders from no superior religious authority (unless the god himself chooses to issue some).
Special Hindrances
The outlaw priest is opposed by the normal priestly order serving his god. When they hear of his plans, they try to thwart them (break up religious meetings, disrupt building of his temple, etc.). This priest never gets to build a temple at cut-rate prices; he must always spend the whole amount to build his temple. (If he ever abandons his kit, the regular priesthood may accept his temple as one belonging to the priesthood, but will never recompense him half the money it took to build it.) If the outlaw priest is part of an outlaw or pirate band, he is sought by the same authorities that seek that band, and will pay the same penalties under the law as they do if he is caught.
Class
Priest
Attribute Requirements
None
Barred Beliefs
None
Race Requirement
None
Bonus Weapon Proficiencies
None
Required Weapon Proficiencies
None
Recommended Weapon Proficiencies
If Pirate, cutlass, belaying pin, bill. If Outlaw, weapon choices appropriate for the outlaw band.
Barred Weapon Proficiencies
None
Bonus Non-Weapon Proficiencies
Recommended Non-Weapon Proficiencies
Pirate's Bonus Proficiencies: Rope Use, Seamanship, Swimming, Weather Sense, Navigation, Engineering, Reading/Writing, Appraising, Set Snares, Tightrope Walking, Tumbling
Outlaw Priest: Direction Sense, Fire Building, Riding (Land-Based), Animal Lore, Bowyer, Endurance, Hunting, Running, Set Snares, Survival, Tracking, Healing, Herbalism, History (Local), Disguise
Equipment
No restrictions. Within the context of the campaign, if this is a pirate or outlaw band, it's a bad idea to wear metal armor (banded, brigandine, bronze plate, chain, field plate, full plate, plate mail, and ring mail). Metal armor drags pirates down to their deaths when they fall overboard; and it's noisy when worn by outlaws trying to ambush their prey. But this is just a factor the DM needs to remember, not a restriction on the kit.
Wealth Options
Outlaw priests get the standard 3d6 x 10 gp for starting gold.
Homeland Terrain
None
Economic System
None