Nomad
The nomad is a horseman from the vast plains. He excels at riding horses and shooting bows. A nomad’s life is harsh, and he may place a low value on human life. Nomad armies of mounted archers are fearsome opponents because of their mobility. Horses, cattle, and sheep are vital to a nomads life, and loyalty to one’s clan and chief is demanded of all. Nomads spend most of the day in the saddle.
Role
Nomads rarely leave their clans. Others may consider him to be cruel and taciturn. Nomads value their friends highly but tend to be curt with outsiders.
Distinctive Appearance
None
Special Benefits
The nomad’s background includes intensive training in archery and riding. The nomad suffers no penalties to attack rolls or rate of fire when firing from a moving horse. However, range penalties are still in effect.
Special Hindrances
Nomads prefer mobility over heavy protection; thus, they will wear only leather, studded leather, ring, scale, or chain mail armor.
Since they spend so much time on horseback, nomads walk with a bowlegged gait and suffer a -1 to their base movement rate on foot.
Class
Attribute Requirements
Constitution of 14 and Dexterity of 13
Barred Beliefs
None
Race Requirement
Only humans may be nomads.
Bonus Weapon Proficiencies
Short composite bow or short bow, scimitar, and lance
Required Weapon Proficiencies
None
Recommended Weapon Proficiencies
Lasso, knife
Barred Weapon Proficiencies
None
Bonus Non-Weapon Proficiencies
Recommended Non-Weapon Proficiencies
Bowyer, Animal Handling, Endurance, Survival (any), Direction Sense
Equipment
When created, the nomad must purchase either a riding horse or a pony. The nomad must also buy a bow as soon as possible.
Wealth Options
Nomads receive the normal 5d4 x 10 gp. As with other barbaric kits, the nomad must spend all but 3 gp or less. As noted above, the nomad must buy a horse or pony and a bow.
Homeland Terrain
None
Economic System
None