Natural Philosopher

From youth, the unbridled curiosity of Natural Philosophers has lent them a fascination about everything from the characteristics of plants and animals to the workings of natural forces like lightning and weather, in addition to the ancient history of the druidic order.

Role

A typical Natural Philosopher delights in the study of new plants and animals. She thinks nothing of venturing into a haunted forest to observe a rare circle of toadstools or visiting a dragon's den to observe firsthand the miracle of a hatching. She rarely interferes with her subject of study, preferring to observe and sketch rather than bring home specimens. Natural Philosophers often undertake adventures out of sheer curiosity. A party might accompany her to study the ecology of the salamander on the Elemental Plane of Fire or to check out a rumor that a previously extinct species of giant owl now lives in the woods by a lich's castle.

Distinctive Appearance

None

Special Benefits

The Natural Philosopher may use weapon proficiency slots for non-weapon proficiencies. This allows the druid to devote multiple slots to a single proficiency (such as Animal Lore, Herbalism, or Weather Sense), making her an expert in zoology, botany, or meteorology.

Special Hindrances

Remember to reflect in your role-playing the Natural Philosopher's insatiable curiosity. For instance, this druid would rather study a new monster than kill it or run away. She finds puzzles and riddles irresistible and risks even her life to find the answers.

Class

Druid

Attribute Requirements

Intelligence 15

Barred Beliefs

Arctic and jungle druids cannot take this kit, as their harsh home terrain forces them to devote their time to mere survival, not scientific pursuits.

Race Requirement

None

Bonus Weapon Proficiencies

None

Required Weapon Proficiencies

None

Recommended Weapon Proficiencies

Staff

Barred Weapon Proficiencies

None

Bonus Non-Weapon Proficiencies

History (Ancient)

Recommended Non-Weapon Proficiencies

Artistic Ability, Language (Modern), Weather Sense, Herbalism, Language (Ancient), Reading/Writing, Animal Lore

Equipment

The druid should spend her initial allotment of gold pieces entirely on equipment, as she loses any unspent starting money in excess of 1 gp.

Wealth Options

3d6 x 10 gp