Morgoor
Morgoor, human Fighter (11 th level): AC 0 (full platt
armor +1 MV 12; hp 109; Tf IACO 9 (1 with tUI(}-
1llllldt."d ruoord +4 and girdle of frost gillllt strength NAT
3/2; DmS I d 10+ 13 (tu'O'Mllded sword +4, girdle of frost
giant stnmgtll SO gaim, +2 bonus to all saving throws
due to rillK of protection +2; 52 M (5'7" M L fanatic
(17 ALCE; XP 6,000. Str ]7 (21 with girdle offrost
gianl $trmgtlt), Dex 7, Con 18, Int 6, Wis 7, Cha 10,
\torgoor is a fearsome enemy; her average height and
only slightly stronger·than·average build belie her
magical strength. Morgoor always tries to get into
melee as quickly as possible and tsehews missile
weapons completely. She wears rings of mllld sllieldlll.~
and protection +2 (affects her saving throws though
not her Armor Class), and cames a potion of extra-llealiNg
and two potiolls of liuper-hf'roism (+2 HO, 1 dlO+4
additional hp for 5d6 rounds). Morgoor adores dia·
monds, and has four of these (value 1,000 gp each) set
into her crocodile-skin belt and a beautiful specimen
(va lue 5,000 gp) in a belt pouch.
Children