Mercenary Barbarian
These barbarians have left their native lands to fight for others in a distant realm, in exchange for money, land, or simply for a chance to escape their former lives. They find themselves in a strange region that considers itself more cultured than they, yet looks to them for protection and might. Many Mercenary Barbarians are also captured tribesman that are pressed into service for a master in Appollonia. They are forced to take an oath to their new master and, because of their stringent morality, bound to honor it.
Role
Most of the Alciryan peoples who employ mercenary barbarians consider them at best a necessary evil and at worst a cause for civil insurrection. When barbarians interact with those who are not of the same homeland, all reaction checks are made with a 2-point penalty to the dice, and the highest reaction is “indifferent,” never “friendly.” Barbarians may clean up their dress and carry shining swords, but nothing can cover their hideous mangling of language and their seemingly ill-bred manners. Having served in war alongside others does not improve their reputation. Unlike Mamluks, mercenary barbarians don’t tend to pull together as a common group. In part this is because they come from so many different backgrounds. However, even those originating the same area may be rivals. This lack of kinship does not mean that mercenaries cannot band together and fight as an effective unit; a job is a job. Given a choice, however, the typical mercenary barbarian prefers to fight alone or with a handful of trusted friends. Barbarian mercenaries who are PCs are considered to have been hired for a brief (and uneventful) time, then cut loose (either after losing a battle, or more often because they were assigned some garrison duty and then not paid). The overriding motto that a mercenary barbarian develops is this: be sure to get half the first month’s pay up front.
Distinctive Appearance
None
Special Benefits
If a barbarian attempts a “hostile” or “threatening” he or she gains a 2-point bonus to dice rolls on the Encounter Reaction chart. This bonus stems from the reputation of mercenary barbarians as savage, ill-tempered brutes. The advantage is lost if a civilized (non-barbarian) person speaks for a barbarian at the mercenary barbarian’s request.
Special Hindrances
If a barbarian attempts a “friendly” or “indifferent” approach he or she suffers a 2- point penalty to dice rolls for the Encounter Reaction chart. (A bad reputation is the cause.) This hindrance is negated if a civilized (non-barbarian) character speaks on behalf of the barbarian.
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