Martial Arts Holds in Alcirya | World Anvil

Martial Arts Holds


 
Moves Listing
Type of HoldFrequencySpeed FactorDamage# AttacksPrereq.Declared?Melee/RangedAttack/DefenseSpecial
Arm Hold1/rd.N/A01NoneYMeleeAttack2 hands. Allows Flip/Throw, Takedown, Slam, Press, Hammer Strike, Manipulate Body from this position.​
Basic HoldUnlim.N/A01NoneYMeleeAttackAllows Hold Attack. Is, often, the prerequisite for learning advanced holds.​
Body HoldUnlim.N/A01NoneYMeleeAttackWhole body. Allows Body Carry, Takedown, Slam, Press, Manipulate Body, Flip/Throw from this position.​
Choke Hold1/rd.N/A01NoneYMeleeAttack2 hands. No lock. 2d6 dmg. per round. ​
Choke Hold (1 Hand)1/rd.N/A01NoneYMeleeAttack1 hand. No lock. 1d4 dmg. per round. ​
Elbow Hold1/rd.N/A01NoneYMeleeAttack2 hands. Allows Flip/Throw, Takedown, Slam, Press, Hammer Strike, Manipulate Body from this position. Victim takes d4 damage for any attempted escape.​
Finger Hold1/rd.N/A01NoneYMeleeAttack​1 hand. Allows Press, Hammer Strike, Manipulate Body from this position. To escape this hold you must break your finger (d2 damage, save vs. death or stunned for 1 round).​
Immobilizing Hold1/rd.N/A01Basic Hold, W.P.YMeleeAttackRequires weapon. No lock. Gives +4 to Lock Attack.​
Leg Hold1/rd.N/A01NoneYMeleeAttackWhole body. Allows Takedown, Slam, Press from this position.​
Neck Hold1/rd.N/A01NoneYMeleeAttack​2 hands. 5% cumulative K.O. per round applied when locked. May be to a Choke Hold with no Opposed Abilitiy score check. ​
Wrist Hold1/rd.N/A01NoneYMeleeAttack2 hands. Any escape attempt causes d4 damage. Allows Flip/Throw, Takedown, Slam, Press, Hammer Strike, Manipulate Body from this position.​

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