Lost Druid

The strangest members of the druidic order, Lost Druids find that many other druids no longer consider them kin. The Lost Druids come from lands that have been maliciously destroyed - forests burned to the ground, swamps drained, mountains ruined by mining, and so on. Rather than try to rebuild or move on, a Lost Druid allows his heart to darken from brooding on the devastation and embraces strange magic to seek revenge.

Under extreme stress (and the DM's discretion), a druid may renounce a particular kit forever and become a Lost Druid. Druids of 2nd or higher level lose one level as a result of the change but suffer no other penalties. Note that this is an exception to the rule on abandoning kits.

Role

Lost Druids always feel bitter. Sometimes they go insane, their hearts filled with an insatiable, often impossible, desire for vengeance against those who destroyed their land. For instance, say a druid became a Lost Druid when he found his forest destroyed by orcs. He may attempt to plot the downfall of the entire orcish race and the death of every last orc. Most Lost Druids live solitary existences, but sometimes they group together, often within the sinister Shadow Circle.

Distinctive Appearance

None

Special Benefits

The druid gains minor access to the Necromancy spell sphere. Upon reaching 6th level, he gains an additional power, the ability to animate dead animals. Treat this power as the priest spell Animate Dead; however, the druid may use it only once per day, and it affects 1 HD of normal (real-world) animals per level of the druid.

Special Hindrances

The Lost Druid cast only the reversed versions of Heal (Harm) or cure spells.

A Lost Druid may never attain Grand Druid status, and thus may not progress past it to hierophant rank. A character of Grand Druid or hierophant rank may not become a Lost Druid.

All Rangers and druids with other kits react to Lost Druids at a -4 penalty, usually with a mixture of pity and fear. (Other Lost Druids have only a -2 penalty to encounter reactions.) Most druids consider Lost Druids enemies and attempt to hunt, slay, or imprison them.

Class

Druid

Attribute Requirements

None

Barred Beliefs

None

Race Requirement

None

Bonus Weapon Proficiencies

None

Required Weapon Proficiencies

None

Recommended Weapon Proficiencies

Scimitar, staff

Barred Weapon Proficiencies

None

Bonus Non-Weapon Proficiencies

None

Recommended Non-Weapon Proficiencies

Herbalism, Spellcraft, Animal Lore, Endurance, Set Snares, Survival

Equipment

A Lost Druid should spend his initial allotment of gold pieces entirely on equipment, as he loses any unspent starting money in excess of 1 gp.

Wealth Options

3d6 x 10 gp