Whip 3/3 Fighter/Thief
Exceptional Strength possible. In addition to their namesake weapon, Whips employ short swords (25%) or long swords (75% the weapon is 10% likely to have a +1 bonus. In addition, each Whip has a 5% chance for a minor magical item
Whip 4/4 Fighter/Thief
Exceptional Strength possible. In addition to their namesake weapon, Whips employ short swords (25%) or long swords (75% the weapon is 15% likely to have a +1 bonus. In addition, each Whip has a 15% chance for a minor magical item
Whip 5/5 Fighter/Thief
Exceptional Strength possible. In addition to their namesake weapon, Whips employ short swords (25%) or long swords (75% the weapon is 25% likely to have a +1 bonus (90% +1, 10% +2). In addition, each Whip has a 40% chance for a minor magical item
Chief Whip (6th-level Fighter/6th-level Thief AC 0 (ring of protection +2, cloak of displacement MV 9, swim 18; THACO 15 (11 with short sword +3, Strength bonus #AT 1; Dmg ld6+4 (shorl sword +3, Strength bonus SA thief skills (+4 attac.k bonus and triple damage on bac.kstabs SO thief skills (Move Silently 45%, Hide in Shadows 5(Y-'Io), 1800 field of vision (can deted invisible, ethereal, and astral creatures), rarely surprised, immune to poison, paralysis, and illusions, unaffected by spells designed to affect humans, demihumans, and humanoids, hall damage from electricity, magic missile causes a single point of damage per d ie; SW s uffer -2 penalty to saving throws against ftre attacks, light causes a - 1 penalty to a ttacks; SZ L (7' ML fanatic (17 Int high (14 AL NE; XP 1,400. Str 17.
Special Advantages
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Special Disadvantages
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