Kuo-toa Captain
All Captains carry a harpoon (50% chance it is magical) as well as a sword (50% magical. equal chance of being either a long sword or a bastard sword). Roll d10 to determine a Weapon's magical bonus: 1-8 = +1, 9 = +2, and 10 = +3. In addition, each magical weapon has a 10% chance of some additional power. Strength for Captains is 18/01 to 18/100; roll randomly to determine the percentage of exceptional Strength. Any Captain has a 25% chance for d2 miscellaneous magical items (select items appropriate to a fighter, avoiding powerful items like Girdles of Giant Strength).
Special Advantages
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Special Disadvantages
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