Inix

An inix is a large lizard that falls between kanks and mekillots for sheer size. It weighs about two tons and grows to lengths of 16 feet. The inix’s back is protected by a thick shell, while flexible scales cover its underside.
  Inixes make spirited mounts. They move at a steady pace for as much as a full day and night without needing rest (movement rate 15), and can reach speeds equivalent to a kank (movement rate 18) for short distances (one mile). They can carry as much as 750 pounds of passengers and cargo. lnix riders often travel in howdahs, small boxlike carriages strapped to the lizard’s back. The major drawback to the inix is that it needs large amounts of vegetation and must forage every few hours to maintain its strength. If an inix doesn’t get enough to eat, it becomes nearly impossible to control. For this reason, these lizards aren’t used on trips where forage land is scarce.
  An inix can attack with its tail, slapping for 1d6 points of damage, and deliver a powerful bite (1d8 points of damage) in a single round. On a natural roll of 20 when making a biting attack, the inix grasps any human-sized or smaller target. This target receives an additional 1d20 points of crushing damage.
  lnix shells make very good armor (AC 5), while the flexible scales of an inix’s underside can be woven into a fine leather mesh (AC 7).
 

Inix


Climate/Terrain:
Alignment: TN
Organization: Solitary
Activity Cycle: Day
Intelligence: Animal (1)
Treasure: Nil
Diet: Herbivore
# Appearing:
XP Value: 650
Mvmt: 15
Size: H (16’long)
Morale: Steady (11-12)
Spoken Languages and Dialects

Hit Dice


6

Base THAC0:

15

PSP(Chi)


Armor Class


6

Magic Resistance: Nil

Armor Notes:

Number of Attacks


Attack Forms

Martial Art Style(s):
TypeTHAC0DamageSFEffect
Bite15d82None
Tail15d62None

Spells and Psionics:

Disciplines: | mTHACO | mAC

 
Campaign Notes:

Associates:

NPCs, followers, pets, mounts, etc.