Guardians Organization in Alcirya | World Anvil

Guardians

The Guardians are the most enigmatic of all the faiths. No one, save themselves, knows their purpose, reasoning, or ultimate goals. To call them an "Order" is not doing due diligence to their ways - the only element that binds this group is their collective odd interference in the ways of the world. Sometimes revered for their vision and unflinching support in times of need, sometimes reviled for their lack of commitment to the ways and means of the organized church. These priests are the true wild card realizing Caelym's dream...

These priests meddle in politics, stand up for ‘noble’ causes, aggravate kings and viziers, supply troops to the underdogs of certain fights and wars, and often provide bodyguards for famous public figures (especially those who are championing causes) who need them.

These priests are seen as rash and unpredictable. They claim to be sent on their cause, whatever it may be, as a direct order from Caelym and her Prophet, Miath.

The priests of this order are not on good terms with any other priesthood. This order is considered too flighty, unpredictable, and unstable to be of any assistance to the main church body. As it currently exists, the Guardians are so unpredictable that no one is even acting as Chairperson for their order. Guardians have no temples established and rarely claim any particular land as their home. Priests that become Guardians often show their instability as they enter into their Novitiate phase. They claim to hear voices, see visions, and often disappear for weeks at a time.


 
 
Tenets of Faith
Alleviate suffering wherever you find it.​
​Bring Caelym's light into places of darkness, showing kindness, mercy, and compassion.​
​​Be watchful against evil.​

 
Duties and Rites of the Priest
Guidance (Duty)

Marriage: Guardians oversee the marriage ritual of ANY faith... which often is a bone of contention with priests of other orders.

Mission: ​Guardians are almost always on some sort of mission, a simple one - to protect a specific person, place, or thing. The priest might have chosen his current mission, or might have been assigned to it by his order or directly from Caelym via a vision or other significant event. The mission might change between adventures, but he's almost always on one. ​

Mission: Guardians are responsible for finding new Templar born into the world. No one knows or understands the process by which they find and identity the new candidates save the Guardians themselves - who are mystified by their own power.

Also Known As
None
 
Worshiped God
Caelym
 
Known Titan(s)
​Sister Miath Leorry​
 
Archetype
Priesthood of Guardianship ​
 
Typical Alignments
Priests in this sect can be of any alignment (but are most often neutral good or chaotic good)
 
Holy Symbol
 
Affiliate Order(s)
​None. These priests are mavericks in the truest sense of the word.​
 
Opposition Order(s)
​None, directly. Most see them as enigmatic wanderers.​
 
Leader
None (Grand Deacon Mother Annia Cothin is a Cleric acting in good faith for the organization)​
 
Typical Racial Followers
Giants (Cloud, Reef), Aarakocra, Moon Dogs, Dragonets (Pseudodragon), Sylphs, Pech, Gnomes (Svirfneblin), Dwarves (Sundered), Humans, Elves (Grey)​
 
Dedicated Servants
Shedu, Aasimon (Agathinon), Aasimon (Light)​
  If you are a Specialty Priest (Theologian):  
Initial Funds
​3d6 x 10 gp (once the priest has bought their equipment, they must return all the remaining funds to their organization except for d3 gp)​
 
Minimum Ability Scores
​Wisdom 10, Strength 12. A Wisdom or Strength score of 16 or higher means +5% experience; Wisdom and Strength 16 means +10% experience.​
 
Race(s) Allowed
​All​
 
Followers and Strongholds
​The followers are received at 8th level, and consist of three third level priests and six first level priests of the same order, plus five third level fighters to act as temple guards. The priest may take the following on adventures: Three priests (only one of whom may be third level) and two fighters.​
 
Limitations
May not build a temple/fortress​
 
Bonus Non-Weapon Proficiencies
Set Snares
 
Non-Weapon Proficiencies Recommended
Riding (Land-Based), Healing, Reading/Writing, Religion, Blind-Fighting
 
Weapon Proficiencies Required
​None​
 
Weapons Permitted
Axe, dagger/dirk, javelin, knife, polearm (any), spear, swords (any), katana, wakizashi​. No ranged weapons may be used, at all​
 
Armor Permitted
​All armor and shields​
   
Minor Sphere Access
Guardian Sphere, Healing Sphere
 
Granted Powers
Infravision, An elven or half-elven priest of this faith has Infravision of doubled range, to 120' ​

Lay On Hands


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