Grizrin
Deep dwarves live far beneath the surface of the earth. Upon return to Alcriya, Deep Dwarves felt it their duty to reclaim Whelm, Hammer of Theoman for the good of all dwaves. Their quest has taken them deep into the heart of Alcirya and in conflict with many of the denizens of the The Deep.
Deep dwarves average 4 feet to 42 feet tall and weigh about 120 pounds. They are large boned, but leaner than other dwarves. Their skin varies from pale brown to light tan, and often carries a reddish tinge. Their eyes are large, but without the sheen of their surface cousins; in color, a washed-out blue. Hair color ranges from flame red to straw blond. The females wear their beards long, unlike other dwarf women (who are typically clean-shaven).
Deep dwarves have little or no contact with the surface. It is too far for them to travel to the world above. They have no animosity hill and mountain dwarves, though these dwarves think them fanatics and warmongerers.
Frequently neutral in alignment, deep dwarves may also be lawful good or lawful neutral. They are just as conservative as hill or mountain dwarves, and consider themselves to be the sole repositories of dwarven culture.
Special Advantages
Excellent saving throws against magical attacks and toxins. A deep dwarf figures his Constitution saving throw bonuses for a normal dwarf and adds an additional +1 to his bonus.
Infravision, 90 ft.
Special Disadvantages
Deep dwarves suffer a -1 penalty to all rolls in bright sunlight or within the radius of a Continual Light spell. Light spells have no additional effect.
+10% experience points to gain a new level.