Grasping Hand Atemi
The character can, at will, dislocate the joints of most opponents (bi-pedal humanoids, though proficiencies may be spent to learn other physiologies). These are damaging, bone-locking techniques that have been outlawed by most martial arts.
Requires a successful lock.
Requires a Wis. check.
Inflicts 2d4 pts. of dmg. per turn​
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