Ghosthunter Profession in Alcirya | World Anvil

Ghosthunter

​The Ghosthunter is obsessed with finding and destroying evil undead, including ghosts, spectres, liches, and vampires. The Ghosthunter operates in direct contradiction of the Priests of Baatu and they firmly believe that the undead moving about Alcirya are, in some way, a product of the improprieties of Priests of Baatu. The Ghosthunter will respect the rites of Death that the Priests of Baatu preside over, but they find it repulsive that any spirits be held be held on the mortal plain. Their faith demands that they accept this, however, which means that their fervor in destroying other undead is irrepressible. They see this as an act of mercy and the fulfillment of Palanos’ word. Ghosthunters may preside over resting rights, that is, they may sanctify the final rest of undead but they may not perform burial right to those who were living and have died. ​

Ministration: Any; Independent most common. ​

 
Role
​A Ghosthunter allies with any acceptable adventuring party that seems likely to encounter his hated foes. Given the opportunity, a Ghosthunter will explore every crypt, cemetery, and abandoned castle to search for undead, attacking relentlessly until the last of them fall or the party leader orders him to withdraw. While a Ghosthunter shares all Templar's hatred of evil, destroying undead is his primary objective.
A single-minded Ghosthunter may try the patience of his most sympathetic companion. Often withdrawn and grim, he prefers solitude to socializing. His reticence makes him a poor leader, as he often has difficulty focusing on the party's overall mission. A Ghosthunter may resist following orders if he disagrees with his party's strategy (if he can so do without violating his ethos) and strike out on his own ceaseless hunt for undead.​  
Distinctive Appearance
Symbol: Symbol of Palanos often with red eye like feature sin the background​
 
Special Benefits
​At 5th level, a Ghosthunter acquires the innate ability to cast Dispel Evil once per day. The spell requires no components, but otherwise operates the same as the 5th-level priest spell of that name. The number of times he can cast this spell increases as he advances in level (see Table 17).​
 
Ghosthunter Abilities
Stats Table
LevelDispel Evil*Remove Paralysis*
1-4-3
5-914
10-1425
15-1936
20+47
Footnote Info
*Times per day.
 

A Ghosthunter can Turn Undead as a cleric of the same level. ​

 
Ghosthunter Turn Undead
Stats Table
LevelSkeleton/1 HDZombieGhoul/2 HDShadow/4 HDWight/5 HDGhastWraith/6 HDMummy/7 HDSpectre/8 HDVampire/9 HDGhost/10 HDLich/11+ HDSpecial
11013161920--------
271013161920-------
3471013161920------
4T471013161920
5TT471013161920
6DTT471013161920
7DDTT471013161920
8D*DDTT471013161920
9D*D*DDTT471013161920
10-11D*D*D*DDTT4710131619
12-13D*D*D*D*DDTT47101316
14+D*D*D*D*D*DDTT471013
Footnote Info
*An additional 2d4 creatures of this type are turned.
 

The Ghosthunter's deity might give the Ghosthunter an opportunity to acquire a sword +3 Purifier at some point before he reaches 6th level. The DM determines the circumstances; remember that availability does not guarantee acquisition.  

Special Hindrances
The Ghosthunter has fewer of the special abilities normally associated with Templar:
  • He can't restore hit points by laying on hands.
  • He can't learn or cast priest spells.
  • He has no magical immunity to diseases.
  • He can't cure diseases in others. ​
  • Class
    Templar
     
    Attribute Requirements
    None
     
    Barred Beliefs
    None
     
    Race Requirement
    None
     
    Bonus Weapon Proficiencies
    None​
     
    Required Weapon Proficiencies
    None
     
    Recommended Weapon Proficiencies
    None
     
    Barred Weapon Proficiencies
    None
     
    Bonus Non-Weapon Proficiencies
    None
       
    Equipment
    None
     
    Wealth Options
    Normal
     
    Homeland Terrain
    None
     
    Economic System
    ​None​

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