Fly Spell in Alcirya | World Anvil

Fly

This spell enables the wizard to bestow the power of magical flight. The creature affected is able to move vertically and horizontally at a rate of 18 (half that if ascending, twice that if descending in a dive). The maneuverability class of the creature is B.

Using the fly spell requires as much concentration as walking, so most spells can be cast while hovering or moving slowly (movement of 3). Possible combat penalties while flying are known to the DM (found in the "Aerial Combat" section of Chapter 9 of the DMG). The exact duration of the spell is always unknown to the spellcaster, as the variable addition is determined secretly by the DM.

Type of Magic
Mage
Spell Level
3rd
School
Alteration (House Publius)
Sphere
Reversible?
No
Range
​Touch​
Components

Material, Somatic, Verbal

The material component of the fly spell is a wing feather of any bird.

Duration
​1 turn/level + 1d6 turns ​
Casting Time
3
Area of Effect
​Creature touched ​
Saving Throw
None

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