Entertainer
Dwarves enjoy entertainment during leisure hours, although other races are surprised there are dwarves whose trade is to entertain. There are dancers, singers, jugglers and tumblers, musicians, tightrope walkers, and fire eaters. They rarely tell jokes.
Role
Like most dwarf trades, Entertainers are governed by a guild. They are trained from an early age and are very adept at what they do. Humans and elves often find the sight of dwarf Entertainers gamboling around a stage hilariously funny, much to the annoyance of the Entertainers and dwarves in the audience. The performance of an Entertainer is meant to display the physical prowess of the dwarves in an edifying manner. They are certainly not meant to be laughed at!
Distinctive Appearance
Entertainers usually dress in sober dwarven colors; dark browns or slate grays. They can easily be identified by their equipment, which they take everywhere.
Special Benefits
Entertainers gain a +1 ability modifier when using the Singing, Dancing, Juggling, and Rope Use proficiencies.
Special Hindrances
Entertainers tend to be laughed off stage when they perform outside dwarf society. This makes them reluctant to perform for any audience not made up of dwarves.
Class
Attribute Requirements
Dexterity of 14
Barred Beliefs
None
Race Requirement
Bonus Weapon Proficiencies
None
Required Weapon Proficiencies
None
Recommended Weapon Proficiencies
None
Barred Weapon Proficiencies
None
Bonus Non-Weapon Proficiencies
Choose two of the following skills: Dancing, Juggling, History (Local), Musical Instrument, Rope Use, Singing, Slow Respiration, Tightrope Walking, Tumbling, Ventriloquism
Recommended Non-Weapon Proficiencies
All of the above, plus Alertness.
Equipment
Entertainers start with rope, juggling balls and skittles, and a musical instrument. These are provided by the Entertainers' Guild.
Wealth Options
Entertainers start with only 2d4x10 gp.
Homeland Terrain
None
Economic System
None