Earth Elemental Species in Alcirya | World Anvil

Earth Elemental

Earth Elemental

Elemental


Climate/Terrain: Any land
Alignment: TN
Organization: Solitary
Activity Cycle: Any
Intelligence: Low (5-7)
Treasure: Nil
Diet: Special
# Appearing: 1
XP Value: 2,000/6,000/10,000
Mvmt: 6
Size: L to H (8-16’ tall)
Morale: Champion (15-16)
Spoken Languages and Dialects

Hit Dice


8/12/16

Base THAC0:

13/9/5

PSP(Chi)


Armor Class


2 (+2 weapon to hit)

Magic Resistance: Nil

Armor Notes:

Number of Attacks


1

Attack Forms

Martial Art Style(s):
TypeTHAC0DamageSFEffect
Strike8/12/164d86
Flattening Stomp8/12/165d8+208Enemies (up to 2) within 2 squares Dexterity check -3 or prone), 3/day

Spells and Psionics:

Disciplines: | mTHACO | mAC

 
Campaign Notes:

Associates:

NPCs, followers, pets, mounts, etc.
 

 
 

Earth elementals can be conjured in any area of earth or stone. This type of common elemental appears on the Prime Material plane as a very large humanoid made of whatever types of dirt, stones, precious metals, and gems it was conjured from. It has a cold, expressionless face, and its two eyes sparkle like brilliant, multifaceted gems. Though it has a mouth-like opening in its face, an earth elemental will rarely speak. Their voices can be heard in the silence of deep tunnels, the rumblings of earthquakes, and the grinding of stone on stone.

Though earth elementals travel very slowly, they are relentless in the fulfillment of their appointed tasks. An earth elemental can travel through solid ground or stone with no penalty to movement or dexterity. However, these elementals cannot travel through water: they must either go around the body of water in their path or go under it, traveling in the ground. Earth elementals prefer the latter as it keeps them moving, more or less, in a straight line toward their goal.

 

Combat

Earth elementals will always try to fight on the ground and will only rarely be tricked into giving up that advantage.

Because of their close alliance to the rock and earth, these elementals do 4d8 +1 hp per HD whenever they strike a creature that rests on the ground.

Against constructions with foundations in earth or stone, earth elementals do great damage, making them extremely useful for armies sieging a fortification. For example, a reinforced door, which might require a few rounds to shatter using conventional methods, can be smashed with ease by an earth elemental. They can even level a small cottage in a few rounds.

Flattening Stomp: Attacks every enemy within 2 squares (Dexterity check -3 or prone). 5d8+20 dmg. for two targets. 3/day.

+2 weapon or better to hit

Earth Glide: The earth elemental can pass through earth and rock as if it were phasing.

An earth elemental’s effectiveness against creatures in the air or water is limited; the damage done by the elemental’s fists on airborne or waterborne targets is lessened by 2 points per die (to a minimum of 1 point of damage per die).

Also Known As
N/A
 
Government Type
None known.
 
Known Strongholds
None known.
 
Known Clans
None known.
 
Homeland
Plane of Earth
 
Known Alliances
None known.
 
Trade Expertise
None known.
 
Ability Score Adjustments
None known.
 
Languages Spoken
Unknown.
 
Racial Enmities
Water Elementals
 
Life Expectancy
Effectively immortal.

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