Earth Elemental
Earth Elemental
Elemental
Climate/Terrain: Any land
Alignment: TN
Organization: Solitary
Activity Cycle: Any
Treasure: Nil
Diet: Special
XP Value: 2,000/6,000/10,000
Mvmt: 6
Morale: Champion (15-16)
Spoken Languages and Dialects |
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Base THAC0: 13/9/5
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Armor Class2 (+2 weapon to hit) |
Magic Resistance: Nil Armor Notes: |
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Attack Forms
Martial Art Style(s):Type | THAC0 | Damage | SF | Effect |
---|---|---|---|---|
Strike | 8/12/16 | 4d8 | 6 | |
Flattening Stomp | 8/12/16 | 5d8+20 | 8 | Enemies (up to 2) within 2 squares Dexterity check -3 or prone), 3/day |
Spells and Psionics:
Disciplines: | mTHACO | mACCampaign Notes:
Associates:
NPCs, followers, pets, mounts, etc.Earth elementals can be conjured in any area of earth or stone. This type of common elemental appears on the Prime Material plane as a very large humanoid made of whatever types of dirt, stones, precious metals, and gems it was conjured from. It has a cold, expressionless face, and its two eyes sparkle like brilliant, multifaceted gems. Though it has a mouth-like opening in its face, an earth elemental will rarely speak. Their voices can be heard in the silence of deep tunnels, the rumblings of earthquakes, and the grinding of stone on stone.
Though earth elementals travel very slowly, they are relentless in the fulfillment of their appointed tasks. An earth elemental can travel through solid ground or stone with no penalty to movement or dexterity. However, these elementals cannot travel through water: they must either go around the body of water in their path or go under it, traveling in the ground. Earth elementals prefer the latter as it keeps them moving, more or less, in a straight line toward their goal.
Combat
Earth elementals will always try to fight on the ground and will only rarely be tricked into giving up that advantage.
Because of their close alliance to the rock and earth, these elementals do 4d8 +1 hp per HD whenever they strike a creature that rests on the ground.
Against constructions with foundations in earth or stone, earth elementals do great damage, making them extremely useful for armies sieging a fortification. For example, a reinforced door, which might require a few rounds to shatter using conventional methods, can be smashed with ease by an earth elemental. They can even level a small cottage in a few rounds.
Flattening Stomp: Attacks every enemy within 2 squares (Dexterity check -3 or prone). 5d8+20 dmg. for two targets. 3/day.
+2 weapon or better to hit
Earth Glide: The earth elemental can pass through earth and rock as if it were phasing.
An earth elemental’s effectiveness against creatures in the air or water is limited; the damage done by the elemental’s fists on airborne or waterborne targets is lessened by 2 points per die (to a minimum of 1 point of damage per die).