Diplomat Profession in Alcirya | World Anvil

Diplomat

Diplomats are found only in strongholds that have dealings with other races. They act as middlemen, translators, and spokesmen. They must rely on their wits to smooth the way, particularly when negotiations sour. ​  
Role
Diplomats may represent their stronghold, act as interpreter for the stronghold's leader, or be employed by a dwarf merchant. Sometimes a Diplomat will be hired by humans or other races to assist making deals with the dwarves of a particular stronghold. Many use their position to spy upon other race's defenses. Most races consider such activities as espionage, but dwarves view it as merely taking necessary precautions. ​
 
Distinctive Appearance
Diplomats tend to look like everyone's idea of a typical dwarf. Even though different races or cultures see them in different ways, Diplomats know how to dress in order to match the preconceptions of others. ​
 
Special Benefits
​Diplomats gain a +10% modifier to Detect Noise and a +5% modifier to the Open Locks ability.​
​They gain a +3 reaction bonus dealing with other races, except racial enemies; then the reaction bonus drops to +1.  
Special Hindrances
​Diplomats suffer a -10% penalty to their Pick Pockets ability. ​
Class
Thief
 
Attribute Requirements
Charisma of 13
 
Barred Beliefs
None
 
Race Requirement
Dwarves
 
Bonus Weapon Proficiencies
None​
 
Required Weapon Proficiencies
None
 
Recommended Weapon Proficiencies
None
 
Barred Weapon Proficiencies
None
 
Bonus Non-Weapon Proficiencies
​Any four Language (Modern)
   
Equipment
​Because of the sensitive nature of their missions, Diplomats should dress as unobtrusively as possible and possess easily concealed weapons such as daggers and darts. ​
 
Wealth Options
Diplomats receives 3d6x10 gp instead of the normal 2d6x10 gp. ​
 
Homeland Terrain
None
 
Economic System
​None​

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