Digitalogist

The people of Appollonia have a relatively sophisticated system of numbers, including a mathematical system that is second to none. Digitalogists have learned the connection between magic and numbers and use their powerful formulae to bend magic to their whims. Digitalogists are considered by many to be the most studious of wizards, as they are always found studying some new mathematical principle.

Role

The digitalogist is a master of numbers, a studious wizard whose powers lie in logic and reason. The digitalogist uses his numerical precision to bring order to his world. By forcing magic into a rigid framework made up of numbers and symbols, he can cast spells. Other wizards view the digitalogist with more than a bit of admiration, as members of this kit seem to have the best control over their spells. They have learned to break down and codify each and every spell into its particulate elements. While difficult and time consuming, this sort of spell casting is more powerful and easier to control than are standard spells. Still, few other wizards are willing to sacrifice the time necessary to learn numerology, making this kit quite rare. Digitalogists are much in demand among government agencies where their clever manipulation of mathematics can be used for accounting or other number-intensive pursuits.

Distinctive Appearance

None

Special Benefits

The Digitalogist codifies magic through a complex series of formulae. This system has allowed Digitalogists to understand the nature of magic and to understand it on a rational level. Where other wizards must cope with sorcery on an intuitive, instinctual level, digitalogists have a clear sense of what they are doing the whole time they are doing it. This allows the digitalogist to transcend some of the normal boundaries of spell casting confining other wizards. These formulae allow the digitalogist to attempt to cast spells of a higher level than he or she would normally be allowed. The digitalogist may attempt to learn spells up to one spell level above that which he or she is capable of learning (a digitalogist capable of casting a 3rd-level spell normally may attempt to memorize a 4th-level spell). These higher level spells occupy the spell slots of the highest available spell to the caster (in this case, the 4th-level spell would occupy the slot of one of the caster’s 3rd level spells). The caster must make a successful numerology proficiency check to memorize the spell, and failing to do so negates the use of that spell, and that slot, for the day.

Special Hindrances

Digitalogists are very slow and methodical when it comes to their magic. They are not content to merely absorb and regurgitate their spells as they believe other wizards do. Instead, they analyze every spell as they memorize it and scrawl it in glowing letters in the air every time they cast it. This increases the time necessary to both learn and cast spells. Memorization time is double, casting time is increased by 50 percent. When in doubt, round up to determine the actual memorization or casting time of any spell. Those spells with a casting time greater than nine take a full round to cast, and will not take effect until the next round. Also, digitalogists may only use scrolls written by other digitalogists. Like sorcerers, digitalogists must choose to specialize in two elemental provinces. They may not cast spells from outside of their specialized provinces.

Class

Wizard

Attribute Requirements

None

Barred Beliefs

Digitalogists can be of any lawful alignment. The long hours of study and difficult mathematical calculations prevent those of chaotic alignments from ever studying the higher secrets of numerology.

Race Requirement

Only those races that are normally allowed to be wizards may be digitalogists.

Bonus Weapon Proficiencies

None

Required Weapon Proficiencies

Digitalogists are able to study the use of the sling, dart, staff, dagger, jambiya, and knife.

Recommended Weapon Proficiencies

None

Barred Weapon Proficiencies

None

Bonus Non-Weapon Proficiencies

Numerology, Numeracy

Recommended Non-Weapon Proficiencies

Gaming, Astrology, Engineering, Reading/Writing, Spellcraft

Equipment

Digitalogists may use any of the weapons with which they are proficient. They may not wear armor of any sort, though they can utilize any magic item that a wizard is allowed, including bracers of defense and other defensive magical items.

Wealth Options

Digitalogists often start with a considerable amount of money, primarily gained through the mundane use of their numerological talents. Digitalogists start with 3d10 x5 gold pieces.

Homeland Terrain

None

Economic System

None

Recommended Discipline(s)

None

Recommended Devotion(s)

None

Recommended Science(s)

None

Barred Discipline(s)

None

Preferred Schools

None

Barred Schools

None