Crafts Priest

Crafts priests are those who are dedicated to Caelym, to the dwarves, patron of crafts. Although they frequently will have a temple in a stronghold, they usually preside over a shrine or chapel in the workshops where their craft is practiced. They are usually members of that craft's clan.

Role

Crafts priests are more concerned with their crafts than with the welfare of fellow dwarves. They will seek out the finest raw materials and are often engaged in expeditions to discover new mines or found new strongholds. Their expertise in these matters is highly sought. Rarely tied to a central temple, they are free to go where they please.

Distinctive Appearance

None

Special Benefits

A Crafts priest gains a +3 reaction bonus when dealing with dwarves of his own clan, and a +2 reaction bonus with dwarves from other clans engaged in the same craft.

Unless a Crafts priest has injured members of his own clan, he will gladly be given food and shelter by his clansmen.

Special Hindrances

None

Class

Priest

Attribute Requirements

None

Barred Beliefs

Any other than worshipers of Caelym or True Clerics.

Race Requirement

Dwarves

Bonus Weapon Proficiencies

None

Required Weapon Proficiencies

They may be proficient with any of these weapons: axe, hammer, light or heavy crossbow, mace, pick, polearm, short sword, spear.

Recommended Weapon Proficiencies

None

Barred Weapon Proficiencies

None

Bonus Non-Weapon Proficiencies

Artistic Ability, any Craft proficiency, Endurance, and Religion

Recommended Non-Weapon Proficiencies

Appraising, Dwarf Runes, Etiquette, History (Local), Navigation (Underground)

Equipment

Crafts priests must have access to the tools required for their craft. If these are large, such as a forge, the priest is not required to own one, but the DM should inform him where he can go to use one. Apart from that, Crafts priests may use any kind of equipment.

Wealth Options

They start with 3d6 x 10 gp