Cormot

The Deathless Lord

From Fighter's Challenge II

This old man is the Deathless Lord, terror of the Dreadwoods monsters. He is covered with cobwebs and other sorts of dirt, with chemical stains on his robe and hands. His ratty beard is dark gray with lighter streaks. The hair left on his head is nearly white.

He introduces himself as Cormot , a Necromantic alchemist, who has spent the last century seeking after the vilest sorts of knowledge. He took over this complex when the paladins were dead, hoping to wrest secrets from their bodies, but their innate holiness frustrated that effort. He could not make them speak.

Since then, his magical researches have changed him greatly. When he tried to become a lich, he found he lacked the necessary strength of will to undertake the final step and kill himself. The process had already started, though, leaving him with some undead attributes. He informs them, with some smug pride, that his touch drains the strength from living victims (taking d4 points per touch; victim falls unconscious at zero Strength). He can also raise up a dead body as a Zombie or Skeleton simply by touching it. He controls all the undead thus raised. One unfortunate result, which is his great secret, is that his spell casting abilities are gone.


Cormot

Human, Wizard, Mage, , Level 9


Alignment: Lawful Evil
Alignment Description: Diabolic
Deity: All
Religion: All
Convictions: None
Birthday: 1, Primport
Birth Year:
Starsign:
Age: 2604
Social Class: Criminal (-4 Reaction)
Family Trade: None
Spoken Languages and Dialects

Cyric, Goblin (12), Troll (9)
Written Languages and Scripts

Hit Points


35 / 35

Hit Die Type: d4
Hit Point Bonus: 0

Wounds:

Current PSP(Chi)


10 / 10

Current Sanity


12 / 12

Armor Class


7

Armor Worn:
Armor Condition: No Armor
Shield Used:
Shield Condition: No shield
AC Flatfooted: 7
AC Without Shield: 7
Armor Weight:
Shield Weight:

Armor Notes:

Experience


Experience Points:

Experience Point Bonus: %

Ability Scores

Saving Throws

STRENGTH

9

Hit +0 | Dam +0 | Weight All. 35
Open Doors 5 | Bend Bars 1% | Max Press 90
INTELLIGENCE

16

Bonus NWPs 5 | Max Spell Lvl 8th | Learn Spell: 70%
Max Spells: 11 | Bonus Spells: 2x1st, 2x2nd | Bonus Paths: 3
WISDOM

12

Mag. Def. Adj.: 0 | Spell Failure: 5%
Bonus Spells: None | Spell Immunity: None
DEXTERITY

13

Reaction Adjustment 0 Init.
Missile Att. Adj. 0 | Def. Adj. 0
CONSTITUTION

12

HP Adj 0
System Shock 80% | Res Surv. 85% | Poison Save 0 | Regen. Nil
CHARISMA

8

Max No. of Henchmen 3
Loyalty: -1 | React Adj: 0
PERCEPTION

Paralysis, Poison
and Death Magic

Roll

Notes:
Petrification
or Polymorph

Roll

Rod, Staff
or Wand

Roll

Breath
Weapon

Roll

Spells and
Other Magic

Roll

General Saving Throw Notes:

Movement Rate


Base Movement Rate: 6
Heavy: 4
Very Heavy: 2
Dwarf/Gnome Base Mov: 4
Run (x2): 12
Normal (x1): 6
Crawl (50%): 3

Total Reaction Adj:


Fame (Infamy):

Weapons, Combat, Martial Arts

Weapons of Proficiency: Dagger, Staff, Club
Non-Prof Penalty: -4 | Slots: / | Base THAC0: 17 | Base # Attks: 1
Expertise (+#attks):
Specialization (+1/+2/+#attks):
Mastery (+3/+3):
High Mastery (-2 SF/Crit. on 16+):
Grand Mastery (+attk/increase dmg dice):
Style Specialization: None
Weapon Familiarity (Groups):
Armor/Shield Prof.:
Martial Art Style(s):

 
To Hit AC Table:

 

Thief Skills:

Pick Pockets (%) Move Silently (%) Climb Walls (%)
Open Locks (%) Hide in Shadows (%) Read Languages (%)
Find/Remove Traps (%) Hear Noise (%) Backstab (x)

Equipment Carried:

Wand of Magic Missiles (11 charges)
Potion of Undead Control (x2)
Two Flasks of Acid (3d8 dmg)

Wealth and Property:

Carried Wealth
Other Wealth
Platinum Pieces: (PP)
Gold Pieces: 210 (GP)
Electrum Pieces: 0 (EP)
Silver Pieces: 138 (SP)
Copper Pieces: (CP)
Gemstones:
Total Gem Value: gp
Total Gem Weight: lbs
Other:
Total Other Value: gp
Total Other Weight: lbs
Total Wealth Weight: 34.8 lbs
Conversion: 1 gp = 100 cp (copper)
1 gp = 10 sp (silver)
1 gp = 2 ep (electrum)
1 gp = .2 pp (platinum)


 

Encumbrance

Equip Weight:
Weapon Weight:
Shield Weight:
Armor Weight:
Wealth Weight: 348
Total Weight: 348
Encumbrance Level: Unencum.

Special Abilities:

Special abilities granted to this character due to race, class or other circumstances. Ability Check D100 Ability Check: D20 Ability Check: D6

Drain Strength. d4 per touch.


 

Non Weapon Proficiencies:

Skills achieved by this character due to experience and background. NWP Check
History Ancient15
Reading/Writing(Common 16, Ancient Runic 14)
Spellcraft16
Herbalism13
Undead Lore15
Glassblowing13
Carpentry12
Non-Weapon Proficiency Slots: /

 

Spells and Psionics:

Magical and psionic abilities granted to the character due to class, nature of other experiences.
Major Spheres (Priest): | Minor Spheres (Priest):
School of Magic (Mage Specialist): None
Opposed School (Mage Specialist): None
Signature Spell(s):
Disciplines (Psion): | mTHACO | mAC

 
Prepared Spells and Abilities:
 
Spell and Magical Components/Items:
 

General Character Notes and Background:


Personality:
General Tendencies: None | Personality: None | Disposition: None | Nature: None | Ambition: None |Materialism: None | Vice: None |Virtue: None | Character Motivation: None |Insanity(ies): None
Family History:
Parent Marital Status: Legally married |Ancestry: None | Birthright: None | Country of Origin: None
Personal History:
Background: None | Political Background: None | Character Concept: None | Family Origin: None |Hometown Size: None |Hometown Name:
Physical Features:
Feature: | Handedness: Left |Vision: |Eye Color: |Weight: | Height: |Hair Color: | Gender: Male
Other:
Weakness: None |Advantage: None | Quirk: None
Campaign Notes:

Associates:

NPCs, followers, pets, mounts, etc.
 
 
Character Played by
Character Created On