Control Vapor Spell in Alcirya | World Anvil

Control Vapor

By means of this spell the caster can alter the movement rate and direction of natural or magical smokes and vapors, including Incendiary Clouds, Smoke Ghosts, gaseous breath weapons, Fog Cloud, and Cloudkill, as well as the smoky effects of Pyrotechnics and creatures in gaseous form. Within the area of effect, wind effects are negated, even if of magical origin, and the caster can hold a vapor stationary or move it up to 10 feet per level each round in any desired direction. If the vapor passes out of the stationary area of effect. control is lost.

Creatures in gaseous form (such as Vampires) and those Wind Walking receive no saving throw against the spell. A vapor cannot alter its form, be altered in form, nor be split into several vapors unless the caster so wills; however, creatures normally able to alter their nongaseous form into another form (such as a corporeal one) can do so whether the caster desires them to or not. The process of changing form takes twice as long as usual while they are affected by control vapor. Clouds of insects and similar insubstantial or amorphously formed but nongaseous creatures are not affected by the spell. The drow are reputed to use a parallel form of this spell in one or more of their faiths.
Type of Magic
Priest
Spell Level
5th
School
Alteration, Conjuration/Summoning
Sphere
Elemental Air, Elemental Water
Reversible?
No
Range
120 ft.
Components
Verbal, Somatic, Material
The material component is the priest's holy symbol (which is not destroyed in casting the spell) and a bean or pea.
Duration
1 rd./level
Casting Time
8
Area of Effect
10 ft./level-radiussphere
Saving Throw
None

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