Chaos Ward
By using this spell, the priest can create a shimmering aura of whirling light that surrounds the chosen creature. This protective aura makes the spell recipient more difficult to hit in hand‑to‑hand combat by providing a -1 bonus to the subject’s Armor Class. Against missile attacks or ranged spells aimed directly at the recipient, the chaos ward is even more effective since it provides a -2 bonus to Armor Class and a +2 bonus to any saving throws required.
In addition, there is a chance that missile attacks or directed spells may be deflected or reflected by the chaotic energy of the shield, as shown below:
Chaos Ward Table
d% | Effect |
01–85 | No unusual effect, subject gains normal benefits of chaos ward |
86–95 | Spell or attack automatically defeated |
96–99 | Spell or attack ricochets, affecting a random creature within 30 feet - normal attack roll or saving throw needs to be rolled for the random creature to be affected |
100 | Spell or attack reflected back at originator, normal attack roll or saving throw applies |
In order to qualify as a spell aimed directly at the recipient, a spell must affect only the subject in question; a spell such as hold person or sleep that happens to include the subject in its area of effect does not count as a directed spell and does not trigger the chaos ward.
Material, Somatic, Verbal
The material component is a playing card used by a rogue of chaotic alignment.
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