Chaos Ward Spell in Alcirya | World Anvil

Chaos Ward

By using this spell, the priest can create a shimmering aura of whirling light that surrounds the chosen creature. This protective aura makes the spell recipient more difficult to hit in hand‑to‑hand combat by providing a -1 bonus to the subject’s Armor Class. Against missile attacks or ranged spells aimed directly at the recipient, the chaos ward is even more effective since it provides a -2 bonus to Armor Class and a +2 bonus to any saving throws required.

In addition, there is a chance that missile attacks or directed spells may be deflected or reflected by the chaotic energy of the shield, as shown below:

Chaos Ward Table

Name
Chaos Ward Table
Rando Table
Roll the Dice
d%Effect
01–85No unusual effect, subject gains normal benefits of chaos ward
86–95Spell or attack automatically defeated
96–99Spell or attack ricochets, affecting a random creature within 30 feet - normal attack roll or saving throw needs to be rolled for the random creature to be affected
100Spell or attack reflected back at originator, normal attack roll or saving throw applies
Footnotes

In order to qualify as a spell aimed directly at the recipient, a spell must affect only the subject in question; a spell such as hold person or sleep that happens to include the subject in its area of effect does not count as a directed spell and does not trigger the chaos ward.

Type of Magic
Priest
Spell Level
2nd
School
Abjuration (House Quintus)
Sphere
Chaos
Reversible?
No
Range
​Touch​
Components

Material, Somatic, Verbal

The material component is a playing card used by a rogue of chaotic alignment.

Duration
​2 rds./level ​
Casting Time
5
Area of Effect
​Creature touched ​
Saving Throw
None

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