Bureaucracy in Alcirya | World Anvil

Bureaucracy

This proficiency encompasses a working knowledge of governmental protocol and the skills necessary to navigate bureaucratic organizations. A character with this proficiency knows which official to approach and the best time to approach him (a tax collector's aide may have better access to information than the tax collector himself; a city clerk may be less harried and more helpful at the beginning of the month than at the end). He knows where government records are kept and the procedures for examining them. He knows how to circumvent sluggish or uncooperative bureaucrats. He obtains permits and other government documentation in half the normal time. No proficiency checks are needed for any of these functions.

A character can also use Bureaucracy to turn the system against someone else. A successful proficiency check doubles the amount of time to make a government decision, causes a permit to be issued under the wrong name, or temporary misplaces an important document. A Templar must be careful with this ability, to avoid breaking the law and violating his ethos.

The Bureaucracy proficiency covers the governmental organizations in a particular region, usually the character's homeland. He may spend additional slots to expand the proficiency to other regions. Official organizations include government councils, regulatory boards, and church hierarchies. The proficiency is only effective when dealing with organizations of 10 or more members.

If a natural 20 is rolled, the character attempting to pervert the wheels of truth and justice suddenly falls prey to the bureaucracy’s own scrutiny. (At the DM’s discretion, bribes may be required to set things right, or to prevent a short-term jail sentence.) Otherwise, a failed check doubles the normal amount of time for all decisions and/or issuances.

Class Grouping
Priest
 
Slot Cost
2
 
Attribute
Intelligence
 
Modifier
0

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