Bind
When this spell is employed, the wizard can command any nonliving rope-like object, including string, yarn, cord, line, rope, or even a cable. The spell affects 50 feet of normal rope (with a 1 inch diameter), plus 5 feet per caster level. This length is reduced by 50% for every additional inch of thickness and increased by 50% for each half-inch less.
The possible commands are:
- Coil (form a neat, coiled stack)
- Coil & Knot
- Loop
- Loop & Knot
- Tie & Knot
- and the reverses of all of the above (Uncoil, etc.).
One command can be given each round.
The rope can only enwrap a creature or an object within 1 foot of it - it does not snake outward - so it must be thrown or hurled near the intended target. Note that the rope itself, and any knots tied in it, are not magical. A typical rope might be AC 6 and take 4 points of slashing damage before breaking. The rope does not inflict damage of any type, but it can be used as a trip line or to entangle a single opponent who fails a saving throw vs. spell.
Material, Somatic, Verbal