Bandvong

Bandit Leader

Fortune Favors the Dead

Leader of bandit group that frequently raids Valencia.

Bandvong wears a voluminous cloak of protection +3 the color of the desert sands. He is further defended by a ring of protection +2, on which a permanent invisibility spell has been cast, so that no one knows he wears it.

The bandit chief fights with two weapons at once. In his right hand he grips a saber +1, +2 vs. magic-using and enchanted creatures, while in his left he holds a main-gauche +2. His favorite method of attack is to strike twice with the saber and attempt to parry with the main-gauche.

Bandvong is rarely far from his pair of trained Giant Vultures, Bosk and Render. These fearsome and ugly birds occupy a roost just outside their master's tent and are ready at a word to harass, torment, or even attack any target that Bandvong designates.

Bandvong

Half-Orc, Warrior, Fighter, Bandit, Level 8


Alignment: Lawful Evil
Alignment Description: Miscreant
Deity: All
Religion: All
Convictions: None
Birthday: 1, Primport
Birth Year:
Starsign:
Age: 2604
Social Class: Criminal (-4 Reaction)
Family Trade: None
Spoken Languages and Dialects

Cyric, Orc
Written Languages and Scripts

Hit Points


57 / 57

Hit Die Type: d10
Hit Point Bonus: 0

Wounds:

Current PSP(Chi)


10 / 10

Current Sanity


9 / 9

Armor Class


4

Armor Worn: Cloak of Protection +3, Ring of Protection +2 (Invisible)
Armor Condition: Good
Shield Used: None
Shield Condition: No shield
AC Flatfooted: 4
AC Without Shield: 4
Armor Weight:
Shield Weight:

Armor Notes:

Experience


Experience Points:

Experience Point Bonus: %

Ability Scores

Saving Throws

STRENGTH

14

Hit +0 | Dam +0 | Weight All. 55
Open Doors 8 | Bend Bars 7% | Max Press 170
INTELLIGENCE

13

Bonus NWPs 3 | Max Spell Lvl 6th | Learn Spell: 55%
Max Spells: 9 | Bonus Spells: 1x1st | Bonus Paths: 1
WISDOM

9

Mag. Def. Adj.: 0 | Spell Failure: 20%
Bonus Spells: None | Spell Immunity: None
DEXTERITY

15

Reaction Adjustment 0 Init.
Missile Att. Adj. 0 | Def. Adj. -1
CONSTITUTION

16

HP Adj +2
System Shock 95% | Res Surv. 96% | Poison Save 0 | Regen. Nil
CHARISMA

9

Max No. of Henchmen 4
Loyalty: 0 | React Adj: 0
PERCEPTION

14

Paralysis, Poison
and Death Magic

Roll 10

Notes:
Petrification
or Polymorph

Roll 12

Rod, Staff
or Wand

Roll 11

Breath
Weapon

Roll 12

Spells and
Other Magic

Roll 13

General Saving Throw Notes:

Movement Rate


Base Movement Rate: 6
Heavy: 4
Very Heavy: 2
Dwarf/Gnome Base Mov: 4
Run (x2): 12
Normal (x1): 6
Crawl (50%): 3

Total Reaction Adj:


Fame (Infamy):

Weapons, Combat, Martial Arts

Weapons of Proficiency: Saber, Main-Gauche
Non-Prof Penalty: -2 | Slots: / | Base THAC0: 12 | Base # Attks: 3
Expertise (+#attks):
Specialization (+1/+2/+#attks): Saber
Mastery (+3/+3): Saber
High Mastery (-2 SF/Crit. on 16+):
Grand Mastery (+attk/increase dmg dice):
Style Specialization: Two Weapon Style
Weapon Familiarity (Groups):
Armor/Shield Prof.:
Martial Art Style(s):
Weapon#AttSizeTypeSF+Hit+DMGDmg(S-M)Dmg(L)Range(S)Range(M)Range(L)Notes
Saber +1, +2 vs. Magic Using Creatures
Main-Gauche +2
To Hit AC Table:

 

Thief Skills:

Pick Pockets (%) Move Silently (%) Climb Walls (%)
Open Locks (%) Hide in Shadows (%) Read Languages (%)
Find/Remove Traps (%) Hear Noise (%) Backstab (x)

Equipment Carried:

NameDescriptionLocationWeight
Saber +1, +2 vs. Magic Using and Enchanted Creatures
Main-Gauche +2
Cloak of Protection +3
Ring of Protection +2 (Invisible)

Wealth and Property:

Carried Wealth
Other Wealth
Platinum Pieces: (PP)
Gold Pieces: (GP)
Electrum Pieces: 0 (EP)
Silver Pieces: (SP)
Copper Pieces: (CP)
Gemstones:
Total Gem Value: gp
Total Gem Weight: lbs
Other:
Total Other Value: gp
Total Other Weight: lbs
Total Wealth Weight: 0 lbs
Conversion: 1 gp = 100 cp (copper)
1 gp = 10 sp (silver)
1 gp = 2 ep (electrum)
1 gp = .2 pp (platinum)


 

Encumbrance

Equip Weight:
Weapon Weight:
Shield Weight:
Armor Weight:
Wealth Weight: 0
Total Weight: 0
Encumbrance Level: Unencum.

Special Abilities:

Special abilities granted to this character due to race, class or other circumstances. Ability Check D100 Ability Check: D20 Ability Check: D6

 
 

Non Weapon Proficiencies:

Skills achieved by this character due to experience and background. NWP Check

 
Non-Weapon Proficiency Slots: /

 

Spells and Psionics:

Magical and psionic abilities granted to the character due to class, nature of other experiences.
Major Spheres (Priest): | Minor Spheres (Priest):
School of Magic (Mage Specialist): None
Opposed School (Mage Specialist): None
Signature Spell(s):
Disciplines (Psion): | mTHACO | mAC

 
Prepared Spells and Abilities:
 
Spell and Magical Components/Items:
 

General Character Notes and Background:


Personality:
General Tendencies: None | Personality: None | Disposition: None | Nature: None | Ambition: None |Materialism: None | Vice: None |Virtue: None | Character Motivation: None |Insanity(ies): None
Family History:
Parent Marital Status: Legally married |Ancestry: None | Birthright: None | Country of Origin: None
Personal History:
Background: None | Political Background: None | Character Concept: None | Family Origin: None |Hometown Size: None |Hometown Name:
Physical Features:
Feature: | Handedness: Left |Vision: |Eye Color: |Weight: | Height: |Hair Color: | Gender: Male
Other:
Weakness: None |Advantage: None | Quirk: None
Campaign Notes:

Associates:

NPCs, followers, pets, mounts, etc.
 
 
Character Played by
Character Created On