Avenger
The Avenger druid has seen Nature suffer great wrongs and they seek to redress those ills.
Role
This druid is a grim, strong, and silent warrior of the wilds. This druid has little time for anything but his mission, although he's as patient as a spider when it serves his plans. A loner, he avoids love or friendship, fearing either could compromise his mission; if he associates with a party of adventurers, he treats them as allies, but not as friends. The Avenger rarely speaks more than absolutely necessary to humans and most demi-humans (although he may talk to animals or sylvan races like wood elves). He doesn't bother to explain or justify his actions. The Avenger dislikes remaining in one place, and frequently moves on after finishing a particular job.
Distinctive Appearance
None
Special Benefits
The Avenger receives an additional free weapon proficiency slot to use for any proficiency his branch allows.
Special Hindrances
The druid's grim and silent demeanor gives the character a -1 penalty to reaction adjustment from people in encounters. Avengers, cannot have henchmen, hirelings, mercenaries, or servants until they reach 13th level. They can have any amount of treasure, but cannot own more treasure and equipment than they can carry on their back - any excess must go to a worthy cause.
Class
Attribute Requirements
None
Barred Beliefs
None
Race Requirement
None
Bonus Weapon Proficiencies
None
Required Weapon Proficiencies
None
Recommended Weapon Proficiencies
Scimitar, spear
Barred Weapon Proficiencies
None
Bonus Non-Weapon Proficiencies
Recommended Non-Weapon Proficiencies
Animal Training, Herbalism, Animal Lore, Endurance, Set Snares, Survival
Wealth Options
3d6x10 gp. The druid should spend his initial allotment of gold pieces entirely on equipment, for he loses any unspent starting money in excess of 1 gp.