Appollonian Witch

The Appollonian Witch is a secretive and sinister (although not necessarily old or evil) wise woman who performs rituals and concocts magical potions and amulets. Her many powers include love spells, warding off evil, cursing enemies, healing the sick, changing herself and others into animals, and contacting the dead. Appollonian witches are believed to have the evil eye.

Role

Appollonian witches are believed to spend a lot of time prowling ancient tombs and forest groves in search of exotic spell ingredients. People often seek out witches to purchase spells or amulets from them. Witches are treated with disdainful skepticism by some upper-class Appollonians, but many are superstitious enough to consult with them.

Distinctive Appearance

None

Special Benefits

Appollonian witches who achieve 3rd level have the power of the evil eye. The witch can use the evil eye once per day for every three levels she has attained. Each use allows her to cast a version of the 6th-level Eyebite spell, which can only produce either fear or sicken effects, and whose area of effect is limited to a single victim.

At 7th level, an Appollonian witch gains an additional power. Witches who specialize in necromancy may cast the clerical Speak With Dead spell once per day.

Those who specialize in School of Alteration may Shapechange as a druid twice per day, once each into a normal mammal and a bird.

Special Hindrances

Appollonian witches progress as specialist wizards, but they they pay double experience point cost to progress beyond the 9th level.

No Evocation spells may be learned.

Most Appollonians are nervous around a known witch: -2 reaction penalty!

A witch may have no knots upon her person when she works magic. If she does, her magic will unravel, preventing her from casting any spells and cancelling those spells with a duration that she has already cast. This prevents the witch from wearing sandals or embroidered clothing (a simple robe is fine) when casting spells.

Class

Wizard

Attribute Requirements

None

Barred Beliefs

Witches come from all social classes, but the character must be female.

Race Requirement

None

Bonus Weapon Proficiencies

None

Required Weapon Proficiencies

None

Recommended Weapon Proficiencies

None

Barred Weapon Proficiencies

None

Bonus Non-Weapon Proficiencies

Herbalism, Spellcraft

Recommended Non-Weapon Proficiencies

Artistic Ability, Brewing, Cooking, Weather Sense, History (Local), Astrology, Religion, Healing

Equipment

None

Wealth Options

d4 x100 gp

Homeland Terrain

None

Economic System

None

Recommended Discipline(s)

None

Recommended Devotion(s)

None

Recommended Science(s)

None

Barred Discipline(s)

None

Preferred Schools

School of Alteration, School of Divination, School of Necromancy

Barred Schools None