Appollonian Witch
The Appollonian Witch is a secretive and sinister (although not necessarily old or evil) wise woman who performs rituals and concocts magical potions and amulets. Her many powers include love spells, warding off evil, cursing enemies, healing the sick, changing herself and others into animals, and contacting the dead. Appollonian witches are believed to have the evil eye.
Role
Appollonian witches are believed to spend a lot of time prowling ancient tombs and forest groves in search of exotic spell ingredients. People often seek out witches to purchase spells or amulets from them. Witches are treated with disdainful skepticism by some upper-class Appollonians, but many are superstitious enough to consult with them.
Distinctive Appearance
None
Special Benefits
Appollonian witches who achieve 3rd level have the power of the evil eye. The witch can use the evil eye once per day for every three levels she has attained. Each use allows her to cast a version of the 6th-level Eyebite spell, which can only produce either fear or sicken effects, and whose area of effect is limited to a single victim.
At 7th level, an Appollonian witch gains an additional power. Witches who specialize in necromancy may cast the clerical Speak With Dead spell once per day.
Those who specialize in School of Alteration may Shapechange as a druid twice per day, once each into a normal mammal and a bird.
Special Hindrances
Appollonian witches progress as specialist wizards, but they they pay double experience point cost to progress beyond the 9th level.
No Evocation spells may be learned.
Most Appollonians are nervous around a known witch: -2 reaction penalty!
A witch may have no knots upon her person when she works magic. If she does, her magic will unravel, preventing her from casting any spells and cancelling those spells with a duration that she has already cast. This prevents the witch from wearing sandals or embroidered clothing (a simple robe is fine) when casting spells.
Class
Wizard
Attribute Requirements
None
Barred Beliefs
Witches come from all social classes, but the character must be female.
Race Requirement
None
Bonus Weapon Proficiencies
None
Required Weapon Proficiencies
None
Recommended Weapon Proficiencies
None
Barred Weapon Proficiencies
None
Bonus Non-Weapon Proficiencies
Recommended Non-Weapon Proficiencies
Artistic Ability, Brewing, Cooking, Weather Sense, History (Local), Astrology, Religion, Healing
Equipment
None
Wealth Options
d4 x100 gp
Homeland Terrain
None
Economic System
None
Recommended Discipline(s)
None
Recommended Devotion(s)
None
Recommended Science(s)
None
Barred Discipline(s)
None
Preferred Schools
School of Alteration, School of Divination, School of Necromancy
Barred Schools None