Analyze Balance
This spell allows a priest to sense how far an individual, creature, object, or area is from a condition of balance - in other words, the degree to which its alignment is removed from True Neutral. The spell indicates along which axis or axes of alignment the variation lies, but gives no indication of the direction in which the alignment is removed from True Neutral except under certain conditions that follow.
For example, a priest uses this spell to analyze the balance of a chaotic neutral creature. The spell indicates that the creature is removed from True Neutral by one grade along the law/chaos axis; thus, the creature must be either chaotic neutral or lawful neutral. If the creature was chaotic evil, the spell would indicate that it was removed from balance by two grades, one along each axis; thus, the creature must be chaotic evil, chaotic good, lawful evil, or lawful good.
The priest also has a 5% chance per level of correctly determining the direction of variation along one randomly chosen axis. Thus, a 10th level priest evaluating the balance of a chaotic neutral creature has a 50% chance to learn that the creature is chaotic (and hence chaotic neutral, since it is only one step away from balance.
Similar to spells such as detect evil, this spell won’t reveal a hidden trap. If cast on a creature with an intelligence level of Animal or Non-, it always reads True Neutral.
V, S, M
The spell requires four iron coins, which the priest tosses in his hand while concentrating on the spell (these are not consumed in the casting).