Ajami

These wizards are outlanders, strangers to Appollonia, and their abilities were gained outside the College of Wizardry. More a label than an actual kit, this group includes any spellcaster whose origin is beyond the borders of Appollonia and have come to reside within Appollonia's borders. Alien wizards may be “standard” mages and specialists and have a background of a different specialization from what is studied in their current province of residence. This kit can be taken after abandoning another kit.

The unisex title is ajami (ah-ZHAH-mee), the optional feminine title is ajamiya (ah-ZHAH-meeya). The plural is ajamis (ah-ZHAH-meez).

Conversions

It is possible for Ajamis to recognize the “error” of their ways and convert to one of the dominant Schools of Magic in their region. They need only declare the superiority of the school, and then announce their intention to convert. Automatically, the alien wizards abandon their original class/specialization for the new one. As per their benefit, though, they may continue to use previously learned oppositional spells. Essentially the Ajamis has two paths – continue their practice in a foreign land OR convert to the new practice while retaining a few of their ‘old tricks.

Role

Ajamis are treated with suspicion. Even the most cosmopolitan citizens of Appollonia harbor a distrust of strangers who hail from beyond the borders of their country; those who wield magical power not gained through study in an official School (of Magic) are doubly distrusted. Whether a native of the icy North, of the oriental lands of the Southwest, or from another plane, a wizard who exhibits powers outside the limitations set by their province is considered a potential danger.

Distinctive Appearance

None

Special Benefits

Ajamis can continue to learn and use new Common or Uncommon spells from any school (eve school sin opposition) regardless of their current Specialist School but these spells must be learned outside of the formal process - they cannot go to a school or seek out tutelage from a member of the school to learn these spells.

Special Hindrances

Alien wizards standout in Appollonia as foreigners and are rarely given the opportunity to learn spells from the College of Wizardry or practice with their members.

Class

Any Wizard

Attribute Requirements

None

Barred Beliefs

None

Race Requirement

Racial restrictions match those of a character’s original class or specialization.

Bonus Weapon Proficiencies

None

Required Weapon Proficiencies

None

Recommended Weapon Proficiencies

Ajamis bring the weapon proficiencies of their original character class or specialization with them when they come to Appollonia. Once in Appollonia, however, they cannot learn proficiencies that are not available here. Further, if a weapon proficiency only exists in Appollonia, it may not be taken initially, but may be acquired later. (For example, Ajamis cannot begin the campaign proficient in the use of the drusus, which is an Appollonian weapon related to the short sword but requiring a different proficiency for accurate use.)

Barred Weapon Proficiencies

None

Bonus Non-Weapon Proficiencies

None

Recommended Non-Weapon Proficiencies

All Ajamis may begin the campaign with proficiencies normally available to their native group, class, or specialization. If a proficiency is not available in Appollonia, then a character may not pick it up after the campaign in Appollonia begins. If a proficiency is available only in Appollonia (such as local history - Appollonia), it may not be taken originally, but may be acquired later on.

Equipment

Ajamis may choose equipment within the limits of their original class or specialization. Not all equipment is available in Appollonia, however. Unless the character comes equipped, items commonly purchased in an alien wizard’s homeland may exist only as a curiosity in Appollonia - costing five times the normal price if they’re available at all.

Wealth Options

Ajamis receive (d4+1) × 10 gp initially.

Homeland Terrain

None

Economic System

None

Recommended Discipline(s)

None

Recommended Devotion(s)

None

Recommended Science(s)

None

Barred Discipline(s)

None