Phongor, Inquisitor of Nessus
Phongor, Inquisitor of Nessus CR: 23
STR
19 +4
DEX
26 +8
CON
17 +3
INT
21 +5
WIS
22 +6
CHA
24 +7
Phongor can cast the following spells, requiring no material components and using his Charisma as the spellcasting ability (spell save DC 22):
- At will: command, disguise self, sending
- 3/day: cure wounds (5th level version), scrying, suggestion, symbol (pain only)
- 1/day: detect thoughts, dominate monster, modify memory, plane shift (self only), zone of truth
Legendary Resistance (3/day). If Phongor fails a saving throw, he can choose to succeed instead. Magic Resistance. Phongor has advantage on saving throws against spells and other magical effects. Malevolent Aura. When creature starts it's turn within 60 feet of Phongor, or the first time it moves within 60 feet, it must make a DC 22 Wisdom saving throw. On a failure, it gains the frightened condition for 1 minute. The creature can make the saving throw again at the end of its turn to end this effect. A creature that saves against this effect is immune to his Malevolent Aura for 24 hours. Regeneration. Phongor regains 20 hit points at the start of his turn. If he takes radiant damage, this trait doesn't function at the start of his next turn. Phongor dies only if he starts his turn with 0 hit points and doesn't regenerate.
Actions
Multiattack. Phongor makes two attacks with his Venom Whip and one with his Shocking Claw. He can replace his shocking claw attack with a use of his spellcasting. Venom Whip. Melee Weapon Attack: +15 to hit, reach 20 ft., one creature. Hit: 2d8+8 slashing damage, 2d8 necrotic damage, and the target must succeed on a DC 22 Constitution saving throw or gain the poisoned condition for 1 minute. While poisoned in this way, the target can't regain hit points. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. Shocking Claw. Melee Weapon Attack: +15 to hit, reach 5 ft., one creature. Hit: 2d8+8 lightning damage and the target must succeed on a DC 22 Dexterity saving throw or gain the stunned condition until the end of its next turn. Omen of Torment (Recharge 5–6). Wisdom Saving Throw: DC 22, disadvantage for creatures with the frightened condition, each creature within 60 feet of Phongor. Failure: 11d6 psychic damage. Success: Half damage. Teleport. Phongor teleports, along with any equipment he is wearing or carrying, up to 120 feet to an unoccupied space he can see.
Reactions
Feel No Pain. In response to taking damage from a spell or attack, Phongor makes one melee attack against the creature which attacked him.
Legendary Actions
Legendary Action Uses: 3. Immediately after another creature's turn, Phongor can expend a use to take one of the following actions. Phongor regains all expended uses at the start of each of his turns.
- Consuming Hellfire (Costs 2 Actions). Phongor targets a creature within 120 feet that he can see and summons the flames from Nessus to engulf it. The creature must succeed on a DC 22 Dexterity saving throw or take 4d10 fire damage.
- Frightful Stare. Phongor targets a creature he can see with 120 feet who has the frightened condition. The creature must succeed on a DC 22 Charisma saving throw or gain the incapacitated condition and it's speed becomes 0 until the end of its next turn.
- Teleport. Phongor uses Teleport.
Mental characteristics
Personal history
Remove these ads. Join the Worldbuilders Guild
Comments