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Azar Blaze


Azar Blaze CR: 11

Medium humanoid, neutral good
Armor Class: 16 (Breast Plate)
Hit Points: 94 (10D10+30)
Speed: 30 ft , fly: 30 ft

STR

18 +4

DEX

14 +2

CON

16 +3

INT

10 +0

WIS

14 +2

CHA

10 +0

Saving Throws: Strength +8, Constitution +7, Wisdom +6
Skills: Athletics +8, History +4, Perception +6, Persuasion +6, Survival, +6
Damage Resistances: Fire
Senses: Darkvision 60ft., Passive Perception 16
Languages: Common and Infernal
Challenge Rating: 11
Proficiency Bonus: +4

Gear. Ring of Evasion.   Action Surge (1/Day). On his turn, Azar can take an additional action.   Indomitable (1/Day). Azar can reroll a saving throw that he fails. He must use the new roll.   Elegant Courier. Azar adds his wisdom modifier to any Charisma (Persuasion) check he makes.   Tireless Spirit. When Azar roll initiative and have no uses of Fighting Spirit remaining, he regains one use.

Actions

Multiattack. Azar makes two attacks with his longsword.   Longsword. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 1D8+6 slashing damage, or 1D10+4 slashing damage if used with two hands.

Bonus Actions

Fighting Spirit (3/Day). Azar gains advantage on all attack rolls until the end of the current turn. He also gains 10 temporary hit points.   Second Wind (Recharges of a short or long rest). Azar regains 1D10+10 hit points.

Reactions

Ring of Evasion (3/Day). When Azar fails a Dexterity saving throw, he can use his reaction to expend 1 of its charges to succeed on that saving throw instead.

Mental characteristics

Personal history

Azar grew up in the Wesdale province of Concordia at an apple orchard, which his parents Alicia and Zalek (human and tiefling respectively) owned and ran. As he got older, he desired to become an adventurer and moved to Wesdale. There, he met a barmaid called Emberina and the two of them decided to join The Knights of Valour in the hopes of realising their shared dream.   As a memebers of the guild, Azar and Emberina rotinely worked alongside a third, Benedict Silverthorn, and the trio became famous for numerous heroic deeds, including:
  • Routing out a cult of The Whispered One, causing it to disband.
  • Defeating a ettin, which was cauing trouble in the province.
During this time, Azar's and Emberina's connection grew closer, to the distain of Benedict. Benedict, fuelled by jealousy, revealled himself to be a changeling and member of The Steel Brotherhood, tasked with infiltrating and sabotaging the guild. Benedict abandoned them on a dangerous mission, when they were tasked with exploring the lair of what they later discovered to be a lesser death dragon.   Once they escaped, a fight between Azar and Benedict lead to Benedict disappearing from Wesdale and Azar to develop a distrust of changelings. Azar and Emberina continued to be active members of the guild for many years though, eventually retiring after the death fo his parents so they could take over the farm.   Azar and Emberina had two children, Sereaphina and Ignatius (twins), who they raised at the farm. As an adventurer, Azar was a calm and calculated fighter, known for his level head and duelling ability. As a father, he is loving and caring, but also quite reserved (a carryover from his adventuring days). He cares for his family's farm, but strongly beleives his true family legacy is his children.
Alignment
Neutral Good
Current Location
Species
Ethnicity
Honorary & Occupational Titles
Knight - The Knights of Valour (Retired)
Year of Birth
446 54 Years old
Children
Gender
Male (he/him)
Aligned Organization

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