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Milly the Bloody Butler

Milly, the Crimson Gale Medium Undead (Vampire), Chaotic Evil Armor Class 18 (Uncanny Dodge) Hit Points 180 (24d8 + 48) Speed 50 ft., climb 40 ft., fly 40 ft. (when transformed)   STR 16 (+3) | DEX 22 (+6) | CON 15 (+2) | INT 14 (+2) | WIS 18 (+4) | CHA 20 (+5) Saving Throws Dex +10, Wis +8, Cha +9 Skills Acrobatics +12, Stealth +12, Perception +10 Damage Resistances Necrotic, nonmagical bludgeoning/piercing/slashing Damage Vulnerabilities Radiant Condition Immunities Charmed, Exhaustion, Poisoned Senses Darkvision 120 ft., Passive Perception 20 Languages Common, Infernal, Vampiric   Traits Legendary Resistance (3/day) If Milly fails a saving throw, she can choose to succeed instead.   Vampiric Agility Milly ignores difficult terrain and can move along walls and ceilings without requiring checks. After successfully hitting an enemy once per round, she can move up to 20 feet without provoking opportunity attacks.   Regeneration Milly regains 20 HP at the start of her turn, unless she takes radiant damage or is in sunlight.   Legendary Acrobat Milly has advantage on Dexterity checks and saving throws.   Blood Frenzy (Recharge 5-6) Milly can enter a blood-fueled frenzy for 1 minute. While frenzied, she: Gains advantage on all melee attacks. Gains temporary HP equal to half of all melee damage dealt.     Actions Multiattack Milly makes three attacks: one with her bite and two with her talons.   Talons (Vampire Form Only) Melee Weapon Attack: +10 to hit, reach 5 ft., one target.   Hit: 12 (2d6 + 6) slashing damage. Bite (Vampire Form Only) Melee Weapon Attack: +9 to hit, reach 5 ft., one creature.   Hit: 18 (4d6 + 4) piercing damage plus 10 (3d6) necrotic damage. Milly regains HP equal to half the necrotic damage dealt. Shadow Dash (Bonus Action) Milly teleports up to 40 feet to a location in dim light or darkness. Legendary Actions (3 per round) Milly can take 3 legendary actions per round, choosing from the options below. Only one can be used at a time, and only at the end of another creature’s turn.   Swift Strike. Milly makes one talon attack and moves 10 feet without provoking opportunity attacks. Vanish. Milly teleports up to 40 feet in dim light or darkness. Dark Wind (Costs 2 Actions). Milly moves up to her speed and makes one talon attack against each creature she moves past.       Noctis, the Shadow Falcon HP: 75 | AC: 16 | Fly Speed: 80 ft. Abilities: Echo Wing: A 10-foot radius screech forces a DC 15 Con save or deafens creatures, giving disadvantage on attacks for 1 round. Shadow Ambush: If attacking from dim light, Noctis deals an extra 3d6 psychic damage.   Grimmaw, the Abyssal Hound HP: 90 | AC: 17 | Speed: 60 ft. Abilities: Void Charge: If Grimmaw moves at least 30 feet before attacking, he knocks the target prone on a failed DC 16 Strength save. Doom Howl (Recharge 5-6): Frightens all creatures within 30 feet (DC 16 Wisdom save).
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