Dr. Hillers modified wolf
Modified Wolves
AC: 14 (natural armor)
HP: 45 each
Speed: 40 ft.
Abilities:
STR: 16 (+3)
DEX: 14 (+2)
CON: 14 (+2)
INT: 3 (-4)
WIS: 12 (+1)
CHA: 7 (-2)
Saving Throws: Dex +4, Wis +3
Skills: Perception +3, Stealth +4
Senses: Darkvision 60 ft., passive Perception 13
Languages: —
Damage Resistances: Bludgeoning, Slashing, Piercing from Nonmagical Attacks not made with Silvered Weapons
Pack Tactics: The wolves have advantage on attack rolls against a creature if at least one of the wolves' allies is within 5 feet of the creature and the ally isn't incapacitated.
Actions:
Bite: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage. If the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone.
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