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Dr. Hillers modified wolf

Modified Wolves   AC: 14 (natural armor) HP: 45 each Speed: 40 ft.   Abilities:   STR: 16 (+3) DEX: 14 (+2) CON: 14 (+2) INT: 3 (-4) WIS: 12 (+1) CHA: 7 (-2) Saving Throws: Dex +4, Wis +3 Skills: Perception +3, Stealth +4 Senses: Darkvision 60 ft., passive Perception 13 Languages: —   Damage Resistances: Bludgeoning, Slashing, Piercing from Nonmagical Attacks not made with Silvered Weapons   Pack Tactics: The wolves have advantage on attack rolls against a creature if at least one of the wolves' allies is within 5 feet of the creature and the ally isn't incapacitated.   Actions:   Bite: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage. If the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone.

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