Encounter 9 - lvl 5 to 10 in Alantrus | World Anvil

Encounter 9 - lvl 5 to 10

2x Ghast Medium undead , chaotic evil   Armor Class 13 Hit Points (8d8) Speed 30 ft.   STR 16 (+3) DEX 17 (+3) CON 10 (+0) INT 11 (+0) WIS 10 (+0) CHA 8 (-1)   Damage Resistances Necrotic Damage Immunities Poison Condition Immunities Charmed, Exhaustion, Poisoned Senses Darkvision 60 ft., Passive Perception 10 Languages Common Challenge 2 (450 XP) Proficiency Bonus +2   Stench. Any creature that starts its turn within 5 feet of the ghast must succeed on a DC 10 Constitution saving throw or be poisoned until the start of its next turn. On a successful saving throw, the creature is immune to the ghast's Stench for 24 hours.   Turning Defiance. The ghast and any ghouls within 30 feet of it have advantage on saving throws against effects that turn undead.   Actions Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: (2d8 + 3) piercing damage.   Claws. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: (2d6 + 3) slashing damage. If the target is a creature other than an undead, it must succeed on a DC 10 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.   2x Nothic Medium aberration , neutral evil   Armor Class 15 Natural Hit Points (6d8 + 18) Speed 30 ft.   STR 14 (+2) DEX 16 (+3) CON 16 (+3) INT 13 (+1) WIS 10 (+0) CHA 8 (-1)   Skills Arcana +3, Insight +4, Perception +2, Stealth +5 Senses Truesight 120 ft., Passive Perception 12 Languages Undercommon Challenge 2 (450 XP) Proficiency Bonus +2   Keen Sight. The nothic has advantage on Wisdom (Perception) checks that rely on sight.   Actions Multiattack. The nothic makes two claw attacks.   Claw. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: (1d6 + 3) slashing damage.   Rotting Gaze. The nothic targets one creature it can see within 30 feet of it. The target must succeed on a DC 12 Constitution saving throw against this magic or take (3d6) necrotic damage.   Weird Insight. The nothic targets one creature it can see within 30 feet of it. The target must contest its Charisma (Deception) check against the nothic’s Wisdom (Insight) check. If the nothic wins, it magically learns one fact or secret about the target. The target automatically wins if it is immune to being charmed.   2x Gargoyle Medium elemental , chaotic evil   Armor Class 15 (Natural Armor) Hit Points (7d8 + 21) Speed 30 ft., fly 60 ft.   STR 15 (+2) DEX 11 (+0) CON 16 (+3) INT 6 (-2) WIS 11 (+0) CHA 7 (-2)   Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Adamantine Damage Immunities Poison Condition Immunities Exhaustion, Petrified, Poisoned Senses Darkvision 60 ft., Passive Perception 10 Languages Terran Challenge 2 (450 XP) Proficiency Bonus +2   False Appearance. While the gargoyle remains motionless, it is indistinguishable from an inanimate statue.   Actions Multiattack. The gargoyle makes two attacks: one with its bite and one with its claws.   Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: (1d6 + 2) piercing damage.   Claws. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: (1d6 + 2) slashing damage.

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